One of my original suggestions was to swap the base unit HP with the shield HP.
- Current: 12,500 Base HP and 20,000 shield HP.
- Suggested: 20,000 Base HP and 12,5000 shield HP.
One of the benefits I mentioned was in reference to the veterancy system.
In two main ways:
In HP per vet:
- Current: 1,250 HP earned per level.
- Suggested: 2,000 HP earned per level.
As well as Max HP after a full vet:
- Current: 12,500 Base HP to 18,500 Max HP.
- Suggested: 20,000 Base HP to 30,000 Max HP.
This change has the benefit of a larger health pool in the long run, without altering the unit HP in the short run.
(It also affected the HP of the wreck. Arbitrary damage wouldn't destroy as much mass value.)
Though some argued that a 'siege' unit shouldn't have that much HP.
IE: Sniper Bots, Mobile Arty, etc.
Anything with range usually has a smaller heath pool as a drawback.
And so, my last suggestion on my 2nd Fatboy post was to even out the numbers instead.
The change suggested then was 15,000 HP on both the unit and shield.
Again, increasing the base unit HP for a tad more veterancy potential.
(Albeit, this last suggestion also had some shield modifications, as well.)
Though both suggestions I made had a modicum of support, nothing ever came of them.
I would still like to see if anything could come to fruition.