Pathfinding/targetting issue with new version
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@melanol said in Pathfinding/targetting issue with new version:
@jip It can't be ancient, as it would have been noticed years ago.
You'd be surprised how many silly things to unnoticed
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I'm curious about this one. When I play with my friend he often complains about this problem and I never get it so we were writing it off to lag or something.
But the difference is he plays exclusively UEF where as I mainly play Cybran. Everyone here that is mentioning it is also playing UEF.
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Here is ACU moving in circles: https://replay.faforever.com/22003007
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@Melanol could you see if you can reproduce it on FAF Beta? It hasn't been updated the past months
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@jip Tested in beta. No walking in circles.
Same map, UEF ACU vs a line of medusas. Default: circles; beta: no circles.
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I found it; it is because of this:
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@tatsu thank you for reporting, @relentless thank you for the UEF suggestion and @Melanol thank you for taking the time to sand box it. I'll hot fix this tomorrow evening
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And Thankyou @Jip... : )
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I came on here specifically for this. I notice every time I am in close range with enemy units really counting on the Overcharge my commander starts doing the old circle back retreat instead of shooting the Overcharge. It works half the time. I even rewrote the key from O to Q thinking I was fat fingering the O and hitting the P. I also do play UEF just because I am a moron and it takes me to long to figure out the other races.
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I do not have time to do a hotfix this weekend; the fix is available on the FAF Develop game type for those that keep running into this problem. Another solution is to always get the gun upgrade .
I'll try to hotfix next week.
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The hotfix is live , should be all good now.
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hot diggity dang! thanks for the fix!
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I did notice it for t1 arty as well in the past. not sure I'll be able to reproduce it.