Todays Reminder:
Here is a sample game day map.
(this map will Not be in the tournament)
The game lobby host's duties are too -
setup the game lobby as shown in the game lobby/map.
Set the Options (Full Share, and AIx Omni = Off)
Place the AI's in their designated spawn positions, and
set the AIx cheat and build multipliers.
Close out any spawns shown in the setup.
In this example spawns 5+6 are closed to the players.
When available in Adaptive maps -
Close out the positions - but spawn mexes.
Any spawn positions not occupied by players are left open.
The game host must also communicate with the
opposing Captain, to set their AI's desired factions and color.
Some maps will have 'More' available spawns to choose from, than
the number of players and AI's.
Having teams be able to setup un-symmetrically from each other, is
one of the RC Tournament's unique, one of a kind game play and setup, that
allows for another added level of strategizing.
In the case of "extra" available spawns - and also for every setup..
there is a procedure to select the players spawn positions.
The below screen shot is the procedure that is used:
Screen shot is captured from Post #2 in the FAF Forum.
(Basically - all of the RC directions and rules are in Post #2)
Post #2: Team Colors, Mods, Options, Directions and Rules, Here:
https://forum.faforever.com/topic/6918/rcvii-ai-allies-4v4-2-000
Teams use this procedure to set up their players spawn sites:
The purpose of the above setup instructions is to -
Prevent teams from infinitely jockeying for positions, and
continuously changing their setups.