Engies, ACU go the other way from their destination, strats... do something. Can't report much other than "something is wrong". It's like I am playing Starcraft 1 again.
What happened to pathfinding?
The short answer is nothing. Without replays + timestamps there's nothing to add to this post too
A work of art is never finished, merely abandoned
@jip I am just asking if there were recent adjustments to pathfinding that could have cause this. No time to dive into my replays right now. It's a bit elusive
a clip from 6 years ago https://youtu.be/Egh-U7KBRnI
TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd
https://replay.faforever.com/21267971
14:00: My base. Engies spread away from their objective (T3 gen)
idk... yea some engies did go far away... but afaik they just could not find the wrecks that they were trying to reclaim
the whole reason they were moving there is to reclaim t1 pgen wrecks but wrecks were reclaimed before they arrived...
i guess they are supposed to somehow realize that wrecks are gone and they need to reset themselves and keep assisting new task that t3 engineer is doing...
might be the problem that engineers kinda got the orders to
"1) try to get there, 2) then try to reclaim the wrecks, 3) after wrecks are reclaimed you are done and ask t3 engy for new tasks"
And they never could get there cause they could not get inside of the t3 pgen or something
and only after they would get there they would realize that wrecks are gone and go thought stages 2 and 3.
TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd
I was watching some other people's replays of AI Wave Survival games, and did observe in one, the Cybran T2 destroyers wouldn't path via a straight water route to the players. Looks like they were trying to path onto land (which actually was the optimal route to some players). I am guessing this was a very map specific issue, with some invisible barrier or map flaw preventing transition from water to land, as it hasn't happened on any of the maps I use.
I have had, on rare occasions, my ACU wander off half way across the map after being given large build queues. Seems it says, "Enough with this!" and decides to go for a walk. It is ok, I find it funny to hear the alert my ACU is taking damage, check my base where nothing is happening, and then a gigantic explosion half a map away!