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    RK's Explosion mod no longer supported?

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    17 Posts 12 Posters 1.6k Views 2 Watching
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    • JipJ Offline
      Jip
      last edited by

      The name of the repository doesn't match the expected name of the mod. If you rename the mod folder to rks_explosions then it should work

      A work of art is never finished, merely abandoned

      DruarkD 1 Reply Last reply Reply Quote 0
      • DruarkD Offline
        Druark @Jip
        last edited by Druark

        Ah! Always something I forget to check. That fixed it.

        Just to note, the one on the Vault is still V12 so it'll still be broken. Was it intended that this was updated too or was the license an issue still?

        Regardless, the support is much appreciated.

        It's not about if you ever reach your destination, the journey yields it's own rewards

        1 Reply Last reply Reply Quote 0
        • J Offline
          JuggernautOfWar
          last edited by

          I can confirm the mod version distributed through the vault is still game-breaking. ACU will not spawn at the beginning of the game.

          I haven't yet tried the github version linked above, but I'm not sure I trust the mod will get along with Total Mayhem and BlackOps-Unleashed also running. I wish there were another effects mod that was maybe a bit simpler to keep updated and compatible with other mods.

          1 Reply Last reply Reply Quote 0
          • D Offline
            Dozhmat
            last edited by

            Not working again. I tied V13 with renaming the mod folder to rks_explosions and still nothing - stuck on the loadscreen at the beginning.

            1 Reply Last reply Reply Quote 0
            • SaverS Offline
              Saver
              last edited by

              Could the mod be repaired and re-uploaded? Is this possible?

              auch mal fünf gerade sein lassen

              RoweyR 1 Reply Last reply Reply Quote 0
              • RoweyR Offline
                Rowey @Saver
                last edited by

                @saver not unless the mod author gave permission to someone to do this

                "The needs of the many outweigh the needs of the few" - Spock

                1 Reply Last reply Reply Quote 1
                • BlackYpsB Offline
                  BlackYps
                  last edited by

                  There should be a license file in the github repo of the mod

                  MostLostNoobM 1 Reply Last reply Reply Quote 0
                  • MostLostNoobM Offline
                    MostLostNoob @BlackYps
                    last edited by

                    @blackyps Sadly, there's not. Nor is there any copyright info in the mod_info.lua file.

                    1 Reply Last reply Reply Quote 1
                    • D Offline
                      Dozhmat
                      last edited by

                      Can somebody call to author of the mod?

                      1 Reply Last reply Reply Quote 0
                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        Historically speed2 merged Pull requests that were made against the mod repo. If anyone is missing the link, this is the one: https://github.com/RK4000/RK-s-Explosions

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