@ftxcommando said in My thoughts about balance:
Your aurora problems overlook the fact Aeon has blaze and flare to address weaknesses of aurora when the weaknesses are too large for the strength. Your aurora suggestions are just normalizing the factions for no pertinent reason since Aeon t1-early t2 stage is hardly a problem.
I literally named you all the weaknesses and strength. Strength are range and hover (which is a doubtable strength, more a feature). Weaknesses are low HP and low speed. I have not told you to normalize factions, I have never said that, even my suggestion on auroras was not aimed to normalize them.
Yes flares are strong when raiding, but they are too weak in tanks vs tanks battle. Regarding auroras it is not only my opinion, I heard also high rated map gen players saying they are bad.
Your t2 air diagnosis is just wrong, janus is not the most OP t2 air unit. Aeon has the best t2 air roster due to the sheer flexibility of their gunship in combination with all the mass concentration advantages janus brings in fighting air fights via swift wind. Corsairs and Notha across a large distribution of games are each capable of ending games in way more flexible ways than janus which will always require at least 6-8 prior to doing relevant damage. Especially since a janus play will always revolve around powerlocking, notha or corsair can simply bleed you by killing mexes which janus are pretty terrible at killing. Likewise they can go for ACUs.
Corsairs on mexes? For real? It is so ineffective, dude. U need like 3, and sometimes 4 corsairs to kill a single t2 mex. Notas yes.
Aeon gun was insane, two players can play exactly the same and Aeon will win with an ACU that has half HP. The gun existed as a solution when neither flare nor blaze solved the problem of aurora and Aeon t2 stage was using Asylums to keep aurora alive until you could harb rush.
I agree on that, I have never said it was ok. I just said that the nerf is way too hard. I would rather make advanced range same as normal range upgrade, cause it is too expensive for 5 ranges. It requires t2 pgen in most of cases and almost same as shield upgrade in mass.
Sub gameplay is just totally not based in reality. Early frigs don't care about subs because they kill BP in the water. You kill the frig, I just killed 50% of your bp, now I will have even more frigs which spread across the map which give me intel, passive AA damage, and kill your expansions. So long as frigates are the designated AA/Radar/HP of navy, they will basically always dominate subs in importance. Particularly since 6 t1 engies can emergency build a t1 torp launcher and halt any damage to BP that a sub could possibly do, can't do that against a frigate.
You have right when talking about small maps, frig rush killing engies is very good, but when you are talking about bigger maps, frig is not as powerful cause it simply takes more time untill it reaches destination.
Giving UEF destro strong torp defense is a terrible idea just because cooper exists. Your suggestion is once against an uncreative normalization of factions rather than playing into the fact UEF has the most unit-mix centered navy of the 4 factions in T2 stage.
Ok may be my suggestion was not right and not the best, but you agree that there is a problem in UEF t2 navy, right?
Your battleship analysis is just wrong, UEF BS is only going to get good at large quantities. This is just a commonly held opinion. Aeon BS is considered the best BS across maps just because it's rare to get senton style maps where you see 8+ battleships fighting each other. Aeon is the best in small quantities, especially in combination with a push leveraging their strong destro.
Ok, I have not told that the problem is in UEF and Aeon Bships, I told that there is a problem in cybran t3 bships.
Aircraft carriers are good, they are huge HP for mass and give good AA. Include some aircraft carriers with some torp defense and torpaggedon has a real pain dealing with anything. Aircraft carriers are also much better at dealing with gunships thanks to the HP and range compared to cruisers, which are a common counter to deal with navy without losing mass in torps to random aa.
For real? You build Aircraft carriers for AA? The only Aircraft carrier that has a good AA is Atlantis, or the other are shit in relation mass/AA. All the aircrafts are nothing when taking into account that there is hover flaks. I never want to spend that much mass on AC when I can take engie from an ally and build hover flaks? Or drop an engie and build bunch of SAMS will be more effective. AC are just the units that are barely used.
The destro stuff is just whatever. I had a game once where Yudi would keep microing his sera destros and passively building up numbers while repairing via resto field against Farm who kept making salems. At some point it was like 8 salems against 3 phim destros and they still couldn't manage to kill 1 of the destros because he would dodge enough damage that the regen + vet would keep the destros going. At some point Yudi matched the destro count and ran Farm over. This was on flood tabula too, not even a wide open navy map.
I have not told you that sera destros are bad, vice versa, I told that they are OP and told that aeon destros are bad and that I do not support salem buff, because it was not needed. Irrelevant example
Aeon destro is a one-unit-does-all button that is harder to dodge than salem. It is better.
Oh really? Why though? They have the same muzzle velocity, like exactly same.