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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Status of Game? It sucks!

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    • nine2N Offline
      nine2
      last edited by

      I would have thought when games send the score result back to base you would get some idea of number of players still connected at the end, or how many dropped out, or something, anything to measure connectivity.

      Failing that maybe use something less direct like avg time of ladder match. If connections are really super broken you might see a drop there. Yes I'm clutching at straws

      How do we even know if the problem really exists or not

      Brutus5000B 1 Reply Last reply Reply Quote 0
      • S Offline
        Sheikah
        last edited by

        There is no message about why a player disconnected currently in any of the messages to the server. So just seeing who is connected is not good enough.

        1 Reply Last reply Reply Quote 0
        • H Offline
          HOSCHMOSCH
          last edited by

          I wonder if something similar is possible to the CPU test. Just sending one minute of data to everyone in the lobby. A proper stress test that shows how likely the game will run smoothly.

          1 Reply Last reply Reply Quote 1
          • BlackYpsB Offline
            BlackYps
            last edited by

            In an ideal world nobody would even need to use the coturn servers. Everybody would just be able to establish direct connections. But obviously they can't. So now there is a whole range of possible issues why a connection could not be established or drops. Troubleshooting that is quite hard

            1 Reply Last reply Reply Quote 1
            • nine2N Offline
              nine2
              last edited by

              Having the number of disconnects is a huge clue. Plot it over time. See the date it started. Look at deployments near that date.

              1 Reply Last reply Reply Quote 0
              • Brutus5000B Offline
                Brutus5000 FAF Server Admin @nine2
                last edited by

                @nine2 said in Status of Game? It sucks!:

                How do we even know if the problem really exists or not

                It has always existed. There were always scenarios where player changed something and were never able to play. Nothing we can do about. Big question is: How do we know that things got worse? When do we know that it is good enough now and stop trying to fix the impossible?

                He said, "I've been to the year 3000
                Not much has changed, but they live underwater
                And your great-great-great-granddaughter
                Is playin' FAF, playin' FAF"

                1 Reply Last reply Reply Quote 1
                • BlackYpsB Offline
                  BlackYps
                  last edited by

                  We can't plot the number of disconnects over time because we can't measure those at the moment. That's why we first need to develop better tooling as explained

                  1 Reply Last reply Reply Quote 2
                  • nine2N Offline
                    nine2
                    last edited by

                    Makes sense.

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      Conny_Action
                      last edited by

                      the ingame disconnects got a lot better. like 4 weeks ago no match worked without disconnects and multiple con issues between multiple players.
                      now its the problem that many players cant connect to lobbies, but here again i got the feeling that its better than a week ago.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        Closed
                        last edited by

                        There are two problems. One is the instability and the other that ICE doesn't reconnect the players - a feature that worked once upon a time. Wasn't the reconnection feature even the number one goal why ICE was invented?

                        And I don't know if it is only me, but when I quit FAF, it stays most of the time in the task manager and I have to end the task.

                        DoompantsD 1 Reply Last reply Reply Quote 1
                        • Brutus5000B Offline
                          Brutus5000 FAF Server Admin
                          last edited by

                          No the reconnection feature was a nice side effect, the main problem it solved was establishing connections without port forwarding (similar to what Skype made so successful)

                          He said, "I've been to the year 3000
                          Not much has changed, but they live underwater
                          And your great-great-great-granddaughter
                          Is playin' FAF, playin' FAF"

                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Closed @Brutus5000
                            last edited by

                            @brutus5000

                            @brutus5000 said in Status of Game? It sucks!:

                            No the reconnection feature was a nice side effect, the main problem it solved was establishing connections without port forwarding (similar to what Skype made so successful)

                            But why doesn't the side feature work anymore? That shouldn't have anything to do with server load, ddos, broken hard drives and so on. Are there no logs, client or server that exactly causes the impossibility to reconnect?

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                            • DoompantsD Offline
                              Doompants @Closed
                              last edited by

                              @closed said in Status of Game? It sucks!:

                              And I don't know if it is only me, but when I quit FAF, it stays most of the time in the task manager and I have to end the task.

                              Maybe this is worth mentioning, but the problems my (closed) playgroup has had seems to also involve the ICE adapters, and people not being able to quit the game properly without a black screen and involving Task Manager.

                              We play tonight, so I guess we have to cross our fingers that some reinstalls we did help.

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