Commander Survival Kit (A new SIM Mod)
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Too bad it doesn't work with FAF.

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@QuantumTyphoon
The Mod works with FAF but you have install the Mod incorrectly that is the Problem.Why did you don't download the Mod from the FAF Modvault?

I See you have install the Github Version of the Mod.
If you download the Mod from Github the extracted Folder is called Commander-Survival-Kit-main. If you want to install the Mod correctly open this Folder and you will find the Commander Survival Kit Folder inside the included Mods Folder. Put the Commander Survival Kit Folder into your Mods Folder and activate the Mod in the Mod Manager. If you have any throubles let me know I will help you.Note:
I have Update the First Post with the Information that the Mod is downloable on the FAF Modvault as Well. -
@CDMV that did it. Thanks.
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Hello everyone,
its time for an new Development Report of Mechdivers.
Lets See what is new:
Landing Pad
The Design of this Structure is based on the Landing Pad from Helldivers 2. You can now build these two following Units with this Structure:Pelican Tech 3 Mech Marine Transport Gunship,
Hercules Tech 3 Vehicle Transport GunshipSo there are No longer be buildable in the regular Air Factory from the Game.

'Slatter' - Tech 3 Heavy Anti Air-SAM Launcher
This Missile Launcher is designed to shot down large enemy Air Units such as Air Transports and Air Experimentals only. It comes with 24 Missiles in its Storage and will going to automatically refuel it once it gets empty. Compared to the regular T3 AA SAM Launchers from the Game itself such as the UEF Flayer the Slatter has an larger Range to use his Missiles. Buildable by Tech 3 Engineer's and SACU's It comes with an full Set of nice Unpack Animations as well. The Design is based on the S.E.A.F SAM Site from Helldivers 2.

Drop Flag
Basically an Droppod with an animated Flag.
It has its own Capture Mechanic
The Flag and the Mast are animated too.
Design is based on the Super Earth Flag Strategem from the Game Helldivers 2

Umanned/Manned Emancipator and Patriot
The Emancipator and Patriot Multifunctional Support Bots of the UEF has got an Model Update which adds an Cockpit/Inferior to them. So you can now Unman/Man them with an Single Mech Marine as an Pilot to make them Functional


'Berserker' - Tech 2 Advanced Melee Bot (Melee Unit)
Basically an Devastator without his armor and more fractured as usual. He is armed with two Titanium Chainsaws on both Arms, which makes him very dangerous in close range. This Unit comes with the Speed Boost Ability. Buildable in the Tech 2 Advanced Heavy Factory. The Design is based on the Automaton Berserker from the Game Helldivers 2. Yes the Chainsaw is animated as well


'CX-300: Factory Strider' - Tech 3.5/Elite Heavy Walker
A large four-legged Walker which is armed with two Rapid Fire Fusion MG Cannons on its Head. It comes with an build in Devastator Factory. The Design is based on the Automaton Factory Strider from the Game Helldivers 2.
The Factory Strider comes with several other Official and Custom Variations as Well
For example:
A Variant with an Tactical Jammer, which disables Shields of enemy Units in Range. Its able to Shot Flares in Sky to call in Land Reinforcements delivered by Air Transports

A Variant with an Missile Battery on its Back for Long Distance Fire Support for your Armies

A Variant with an Detector Tower on its Back.
If the Tower discovers an enemy Unit it will be able to call in Land Reinforcements delivered by Air Transports as Well.
Note: The Screenshots of those Factory Striders above are a Bit outdated since the Model has get a few little Updates with additions
Landing Pad
To build the large Tech 3 Air Transport Drone based on the Automaton Dropship from Helldivers 2 an Landing Pad has been added into the Mod. So it is No longer buildable in the regular Air Factory of the Game.

AI Support Expansion
Mechdivers has get an huge Expansion when it comes with its AI Support of its Units recently. With the introduction of the new Factories and Landing Pads the AI Support Had to be expaned Code wise to make them fully buildable and usable by the AI. This is has been successfully implement into the Mod. So the AI builds the new Factories and Landing Pads and the Units which are buildable by them.About the Commander Survival Kit
Next to of the Progress on Mechdivers the next Versions of the Commander Survival Kit and Commander Survival Kit Timeos are getting closer thier Release. Currently I Work on the Descriptions for the Enhancement Upgrades of the Callable Drop Turrets and Drop Supply Stations for the Commander Survival Kit to give you an better Overview what they do in Detail.
Of course with the German Translatation next to of a few Fixes for both Mods.As always stay tuned for more Updates.

More is already coming to us soon.
Best regards
CDRMV -
Hello! This looks very interesting

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Hello everyone,
the next official Version of these two following Mods has been finally released on the FAF Modvault:- Commander Survival Kit (Version 26)
- Commander Survival Kit Timeos (Version 2)
Just search for the Autor: CDRMV and you will see them:

Patchnores for Commander Survival Kit:
Patchnotes.pdfNote:
The Category Database for the Commander Survival Kit didn't have get any new thnigs or changes.Patchnotes for Commander Survival Kit Timeos:
Patchnotes.pdfHave fun and stay tuned for more Updates related to Mechdivers.
Best regards
CDRMV -
hello again my friend

I was wondering when you're going to create more units for the Aeon and Seraphim factions
this is a great project Mod 
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@JoTape79
Hello sorry for the late Response. I'm actually busy in the Week because of my Job, which Mod do you mean specifically? Mechdivers or CSK Units? I and my Team will going to Create new Units for the Aeon and Seraphim soon.Regarding to Mechdivers:
I will Post the next Development Report soon.
Currently I Work on several new Content for it, which takes time to complete.
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@CDRMV yes, I was talking about supreme commander units (CSK Units)
..... I've never heard about Mechdivers ? .... mechdivers is another mod ? 
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@JoTape79
Yes Mechdivers is an another Mod, which is currently in Development by myself and already in Early Access on my GitHub Repository. It is focused on to add Units based on the two Helldivers Games (Helldivers 1 and Helldivers 2) into Supcom next to of an planned Gamemode in the future. -
You can still spawn reinforcements and airstrikes being dead. Also when you are spawning the schathis is bugged and doesn't shoot. Mod is very cool. I love it

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Hello @bayopello
glad to hear you love the Mod.About the two Topic you mentioned above:
Topic 1:
You can still spawn reinforcements and airstrikes being dead.
Personally I See this more as an Feature instead of an Bug. However it should get an Lobby Option, which allows you to manage this directly before you start a Match. I think it could be useful in an Survival related Match as an example, where Players fight against waves of AI Units. A Player, which has lose his ACU and Base during this Fight he could be still able to help his ally Players with additional Reinforcements and Fire Support or can try to rebuild his Base. In Multiplayer I can See that could be unfair If an Player who has lose anything is still able to call something. So yes to solve this I would make this Manageable as an Feature with its own Lobby Option in the Lobby.Topic 2:
Also when you are spawning the schathis is bugged and doesn't shoot
That is clearly an Bug and I already know where the Problem is.
The Mod adds an Clone of the Mobile Scathis into the Game.
The Reason for this is Brewlan changes the Scathis from an Mobile Artillery to an Structure.
So to make the Mod still Compatible with Brewlan I have add this Scathis Clone to reintroduce the Mobile Artillery Scathis to make it Callable as an Land Reinforcement Unit. The Problem is the Code is still the one from Vanilla and Not the one from FAF. So I will need to add the FAF Code of this Unit with an Version Check to make this Unit functional in FAF. I have forget that so thanks to let me know. Since this Issue is FAF only I can Upload an Hotfix on the FAF Modvault to fix this. For Vanilla and Loud is this Not needed since they use the Vanilla Code but it will be included in the next Patch. -
Hello everyone,
I have upload Version 27 of the Commander Survival Kit (CSK) on the FAF Modvault.Overview:
Bug Fix:
Cybran Land Reinforcements Manager (Experimental Section)
Callable Experimental Unit:
'Scathis' - Cybran Experimental Mobile Artillery
- Add an Version Check for Vanilla and FAF, which loads the correct Unit Code for the specific Gameversion. This fixes the Issue that the Unit wasn't able to fire in FAF (Was reported by @bayopello)
@kilatamoro I have seen your 1 Star Review for the Commander Survival Kit recently.
Personally I think the Issue you mentioned is caused by an another Mod. The Commander Survival Kit doesn't has a Function, which keep your Units selected (It doesn't even touch them).So the Questions which I have for you are:
- Were any other mods activated?
- When did the problem start?
- Were there any errors in the log?
- Is there a replay of the error that I can watch?
- If you Play the Commander Survival Kit without any other Mods activated did the Issue appear as Well?
As always if you find any Issues with the Commander Survival Kit please let me know about that directly. So I can look into it to fix it or I can work on it to make the Mod compatible with the specific Mod.
Thank you for your Support.

Anyway have fun and stay tuned for more Updates related to Mechdivers.
Best regards
CDRMV -
@cdrmv Fyi player name = forum name
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Hello everyone,
its been a while since our last Development Report for Mechdivers.
The time has come to present you the next Wave of new Content for it.Big thanks goes to wardem0510 a new Member in my Development Team for his work to improve the Textures of my Units.


'Eagle' - Tech 3 Groundattack Fighter
This new Tech 3 Air Unit is now buildable as 10 Variants in the regular Tech 3 Air Factory, which comes with different Weapons such as:- Miniguns
- Armor-Piercing Bombs
- Napalm Bombs
- Smokescreen Bombs
- 500kg Bomb
- Missile Pods
- Cluster Bombs
- Acid Bombs
- Ion Bombs
The Design is based on the Eagle 1 Fighter from the Game Heldivers 2

Deimos - Tech 3 Heavy Mortar
A specific Artilley installation with the Ability to switch its Grenade types by the installation of thier specific Enhancement Upgrades. This Artillery fires 1 Grenade per Salvo and requires the build of the Deimos Supply Tech 3 Ammunition Storage (see below for more details about this Building) to fill/refuel its Cannon with an Grenade. The Enhancement Upgrades will alos been unlocked once the Deimos Supply has been builded and its Storage is not empty. You can build 3 of them by an Tech 3 SACU's or Tech 3 Engineer. The Design is based on the SEAF Artillery from the Game Heldivers 2.Check out the Video Demonstration:
https://youtu.be/Qptrpp1zQek

Deimos Supply - Tech 3 Ammunition Storage
This Support Structure is actually designed to refuel the Deimos - Tech 3 Heavy Mortar with Grenades (Ammunition). Its current Storage Capacity is set to 50 and once it get empty a Cargo Hercules Transport Gunship will appear to refuel it atomatically. However the arrival of the Gunship and the refuel Process takes time so please be patient. Can be builded only once by an Tech 3 SACU's or Tech 3 Engineer. The Design is based on the Storage Structure, which usually appears next to of the SEAF Artillery in the Game Heldivers 2

'KΔ«lauea' - UEF Experimental ICBM Launcher
A large Strategic Missile Launcher, which fires an ICBM Missile to the given Target Location set by the Player. The Design is based on the ICBM Launcher from the Game Helldivers 2.

'UD-250 Bastion MK X' - Tech 3 Heavy Tankhunter
This Tankhunter is armed with an powerful large caliber Gauss Cannon, which is usually used by Coastal Defenses or Battleships. The Cannon is not mounted on an Turret but on the Chassis of this Tank. So the Tank will automatically align his Chassis to the Target to Fire his Gauss Cannon. Next to of this the Tank is armed with an additional Machine Gun mounted on the Gauss Cannon. This Unit is buildable in the UEF Tech 3 Land Factory. He is not transportable but amphibious. The Design is based on the Bastion Tankhunter from the Game Helldivers 2



'Vox Engine' - Tech 3 Heavy Tank Bot
This armored Vehicle is armed with 2 Heavy Hydrogen Laser Cannons, 2 Hydrogen Laser Gatling Turrets and 2 Icarus Missile Launchers. It is amphibious and can be transported. Buildable by Tech 3 Engineers and SACUs. The Design is based on the Automaton Vox Engine from the Game Helldivers 2.All of these Units are now available in Early Access on my Github Repository.
There are included in the Mod: Mechdivers.Hope you like it and stay tuned for more Updates.

Best regards
CDRMV -
Hello everyone,
today I want to present you two new Units, which have been recently added into Mechdivers and CSK Units.Mechdivers:


'Phobos' - Tech 3 Heavy Bomber
The Base Version of an Heavy Bomber Series has arrived.
This Bomber is armed with an Anti Air Flak Cannon Turret on its top to shot down enemy Fighters. However its Main Weapon are the 24 Armor Piercing Bombs which will be dropped by this Bomber in an devastating Carpet Bombing Strike. He is Buildable by the UEF Landing Pad. The Design is based on the crashed SEAF Bomber from the Game Helldivers 2.Now available in Early Access on Github. This Unit is included in the Mod: Mechdivers.
CSK Units:

The following Unit has been created by my Team Members @strutman12345 and Wardem.
I have do the Coding Part to make it functional and to integrate the Unit into CSK Units.Concept Artwork:

Screenshots:


Eradicator - Tech 3 Tactical Ballistic Missile Walker
A large Walker, which is armed with an Tactical Ballistic Missile. Has access to an optional Directfire Mode and is arned with an additional Particle Laser Beam Emitter.Now available in Early Access on Github. This Unit is included in the Mod: Commander Survival Kit Units (CSK Units)
Stay turned for more Updates.
More is coming soon.
Best regards
CDRMV -
Hello everyone,
I and my Team want to present the newest Development Progress for CSK Units and Mechdivers. This time the new Content for both Mods is focused on the Aeon only.
So lets jump in into this huge Development Report.
New Units for Commander Survival Kit Units (CSK Units):

'Deramath Class' - Experimetal Assault Battleship
A large Battleship, which is focused on Ship to Ship Combats and Heavy Coastal Bombardments.
'Mordor Class' - Experimental Fortress
A large heavy armed Super Battleship. It comes with its own integrated Energy Generator and several different Weapons Types for Balanced Naval Battles.Note:
The Model + Design of both Aeon Naval Units was created by zhanghm18 for CSK Units.
New Units for Mechdivers


'Warp Ship'
Two Variants of the Illuminate Warp Ship from Helldivers 2 has been added to the Mod for the Aeon. The first one is buildable on Tech 1 and will serve as an new Land Factory. The other one appears as the Drop Sequence of Land Reinforcements called by the Aeon Tech 2 Watcher Drone. The Design is based on the Illuminate Warship from Helldivers 2You can check out the Video Demonstration here on Moddb:
https://www.moddb.com/mods/commander-survival-kit-csk/videos/aeon-warp-ship-drop-sequence-mechdivers
'Gazer' - Tech 1 Laser Beam Defense
A Turret which is armed with an single Laser Beam Emitter. It fires the same Laser Beam, which is used by the Harvester Tripod but is weaker.
The Design is based on the Illuminate Gazer Beam Tower from Helldivers 2
'Lightning Spire' - Tech 1 Tesla Defense
A Turret which is armed with an Lightning Weapon.
The Design is based on the Illuminate Lightning Spire Tower from Helldivers 2
'Cognitive Disruptor' - Tech 2 Tactical Jammer
A new Type of Jammer, which reduces the perception of enemy Units inside its Range. That means this Jammer reduces the Movement Speed and Vision Range of those Units. If they leave the Range of the Jammer their Vision Range and Weapon Ranges will be reset to the original Values. The Design is based on the Illuminate Cognitive Disruptor form Helldivers 2
'Monolith' - Tech 2 Support Building
This new Tech 2 Building gives ally Land Units Regeneration and Health Buffs in its Range.
'Gatekeeper' - Tech 3 Assault Tripod
A armored Tripod, which is piloted by an Light Assault Bot in a Shield Bubble. The Walker is armed with two Quantum Cannons, which switch automatically between an slow Firing mode with greater Damage output into an Rapid Firing Mode with less Damage Output. He is buildable in the regular Tech 3 Land Factory and Amphibious.
The Design is based on the Illuminate Gatekeeper Tripod from Helldivers 2
'Veracitor' - Tech 3 Melee Tripod
A armored Tripod, which is piloted by an Light Assault Bot in a Shield Bubble. The Walker is armed with two sharp Titanium Claws which will be used in Melee Attacks. He will going to attack any enemy Land Unit which is inside its Vision Range as long as the Firestate is not set to Hold Fire . Buildable in the regular Aeon Tech 3 land Factory and is Amphibous. The Design is based on the Illuminate Veracitor Tripod from Helldivers 2.
'Elevated Overseer' - Tech 2 Advanced Jetpack Bot
The first Overseer Bot Series which comes with an Jetpack and an Rapid Fire Energy Blaster. It works similar like the two Drones ingame so it will not Land and doesn't need to be refueled. Can be shot down by Anti Air and is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Elevated Overseer from Helldivers 2.
'Overseer' - Tech 2 Advanced Assault Bot
The second Overseer Bot which comes with an Lance Weapon has been added to the Mod. Later he will get access to an Left Arm Shield and an Melee Attack for his Lance. He is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Overseer from Helldivers 2.
'Crescent Overseer' - Tech 2 Advanced Artillery Bot
The third Overseer Bot, which comes with an Heavy Artillery Plasma Cannon has been added to the Mod. This Unit has access to the Direct Fire/Indirect Fire Mode Toggle Ability. He is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Crescent Overseer from Helldivers 2.Hope you like them and stay tuned for more

Best regards
CDRMV and from the Team -
Hello everyone
its been a while since our Last Development Report.
This time we have some News related to Mechdivers.
First of all the official Moddb Page of Mechdivers is now Online:
https://www.moddb.com/mods/mechdivers
So you can now directly follow the Development of the Mod more directly. The Mod itself will later get its own FAF Forum Post soon.Now I give you an Overview about the newest Additions which has been added into Mechdivers recently:
The following Units are now available in Early Access on GitHub.


Liberty Class' - UEF Experimental Super Destroyer (Spaceship)
This Spaceship has been added into the Mod a month ago and will be part of an new Support Ability. Each UEF Player will get access to his own Super Destroyer which gives him access to callable Orbital Bombardments and Reinforcements with an nice Designed Manager. The Aeon and Cybrans will get thier own Spaceships too which are based on the ones from Helldivers 2. (Do you know which ones specifiaclly? ;)) The Spaceships itself are not buildable by the Player as an regular Unit. To counter them we will going to see Anti Spaceship Cannons (one per Faction) soon. How this inital Feature works in Detail will be revealed later. Currently this Feature is highly in Development but the Super Destroyer itself is already available in Early Access in the Mod but what you see there is not the finished/final State of this Feature.
There is still alot to do.New UEF Mechs
Lumberer
This Mech is armed with an Anti Tank Cannon and an Flamethrower

Breakthrough
This Mech is armed with an Balistic Shield and an Heavy Flak Cannon
The Heavy Flak Cannon is an Grenade Launcher, which is armed with Fragmentation Grenades. He works similar like an Shotgun.

Note:
Currently I Work on an new Modular Mech System, which will be revealed soon.
So stay tuned for it.


'Radical' - Cybran Tech 2 Advanced Shotgun Cyborg
The first Variant of an artificially created Cyborg Soldier. This cyborg was created from the genetic material of an highly successful Cybran Commander with the help of the Enigma 4 enzyme This enzyme makes this Cyborg significantly larger than conventional human-sized cyborgs.He is armed with a hydrogen shotgun and has access to the Speed Booster ability. He is currently temporarily buildable in the Advanced Heavy Factory. Later, a new building will be available that will allow them to be created/builded.

'Agitator' - Tech 2 Advanced Assault Cyborg
The second Variant of an artificially created Cyborg Soldier. This cyborg was created from the genetic material of an highly successful Cybran Commander with the help of the Enigma 4 enzyme This enzyme makes this Cyborg significantly larger than conventional human-sized cyborgs.He is basically an Armored Version of the Radical but armed with an single Hydrogen Blaster. This Blaster has access to the Overcharge Ability to allow him to shot an single High Damage Hydrogen Projectile on an given Target. This Cyborg will later get an additional Support Ability to buff ally Land Units in its Vision Range similar like the Aeon Monolith but with an different Buff Effect.

'Omega Engine' - Tech 3.5/Elite Heavy Shotgun Tank Bot
An another Variant of the Vox Engine armed with two Heavy Hydrogen Shotguns and two Heavy Fusion Mortars, which can stun enemy Units. This Unit has an short Range and is more usable in Close Combat.Of course more is coming soon.
Stay tuned for it
Best regards
CDRMV and from the Team -
I've played your mod Mechdivers and it's amazing work.... keep going
I recommend you to make more units for the seraphim faction , it will be great -
@JoTape79
Hey Thanks for the Feedback and glad to hear you like it.
Regarding to the Seraphim: I know this Faction currently doesn't has any new Units in Mechdivers and needs alot love. Currently I think about it what Kind of Units they should get. There are currently 4 Options in my Mind:Option 1
The Seraphim could get thier own Designs of the Helldivers 2 Illuminate Unit next to of the Aeon. Since the Aeon have learned from the Seraphim it would make alot of Sense If they have similar Versions of these Units but with different Abilities, Stats and an Design which fits the Seraphim more.Option 2
Since the Terminids are planned to appear in Mechdivers in the future as Well there is the Possibility to add them on the Side of the Seraphim but with an Redesign to fit them more. Alternative the Terminids could appear as an Playable Subfaction or as an spawned Civilian Enemy on the Map. If this is the Case Option 3 will be implemented belowOption 3
Or the Seraphim get Custom Units only for example alot of Tripod Walkers, Hover Tanks and other Alien Stuff, which could be based on some popular Sci Fi Franchises or on new Concept Artworks created by an Member of my Development Team.Which of these 3 Options will be implemented in the future is still Not fully sure at the Moment. So I will probably going to do an Long Survey soon to See which Option gets the Most Votes by the Community here, on Moddb and on my Discord Server.
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