Commander Survival Kit (A new SIM Mod)
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Men 1 question:"Why it so hard?1 on one site,2 on another,3 on 3"
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Why it not in 1 site?
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This post is deleted! -
@famklio
Hey,
honestly I don't fully understand what you mean.
Can you please explain to me in detail what you mean?If you mean the Layout:
The Layout of both Managers is already located on 1 Side which is the Left Side in this Case. Of course this makes the whole thing easier to use for left-handed people. So I can understand that right-handed people have a harder time. I am already aware of this and want to implement the following in the future:I Plan to add an alternative Layout which is sperated into the Left and Right Side as following:
Fire Support Manager on the Left Side
Reinforcement Manager on the Right SideOr do you mean the 4 Techlevel Sections for the Land, Air and Naval Reinforcement Managers?
There is the Reason why it has been seperated into these 4 Techlevel Sections. First to make the whole thing more Sorted in General, which means Tech 1 Units only in the Tech 1 Section, Tech 2 Units only in the Tech 2 Section and so on. Second I plan to add Support for Units from other Unit Mods as callable Reinforcements in the future such as from CSK Units, Blackops, Brewlan, 4th Dimension and more. A single Techlevel Section Like the previous one in 1.71, which includes all Units from each Techlevel would be overloaded with alot of available Units really fast. Eventually it would make the Icons much smaller, unsorted and the prices unreadable. So as an Result it would make it much Harder for you to indentify them at the End. At Last that is actually a consequence, which I have in Mind.
It is actually more easier and faster to just click on the Forward and Back Buttons to Switch these Techlevel Sections to the one you want. But of course that is a matter of taste. What I can suggest for an improvement in the future is that the tech level section you are currently on is saved. This means that if you open the respective reinforcement manager again later, you will be on the Techlevel page/section you were on before. At the moment, when you open a reinforcement manager, you always start in the Tech 1 section and have to move forward/back to the section you had. This is probably not practical in the long term, which I understand.
An another Implementable Solution could be to add an new Lobby Option where you can Set the Techlevel Section to be seperated into the 4, which we have now or to an Single one which includes all available callable Reinforcement Units Independent from their Techlevel.
The 4 Techlevel Sections, which we have now is what I prefere personally so it will be the Default Value for this new Lobby Option. So If you want the Single Techlevel Section you will be able to Set it in the Lobby directly with this new Lobby Option before you start a Match.I think this is probably a better Solution, because it will give you and other people the possibility to set what they prefere more in this aspect.
It has nothing to do with being hard, but rather a question of how it has been implemented so far. With the 4 tech level sections, I thought it would make more sense to only contain the callable reinforcements units that belong to these tech levels instead of having a single one which includes all of them. But as I Said previously that is an Matter of Taste. Of course, I am open to any suggestions and criticism. As always I will also make sure that the mod is user-friendly and configurable as possible with each Version. For this reason, I have given you the two suggestions above to implement them into a future Version of the Commander Survival Kit.
I am therefore curious what you say about these.
See you soon.
Best regards
CDRMV -
Hi,
There is a small bug (or is it a feature?) - when the game is paused, the point keep accumulating...
Best Regards,
AnthraX -
@AnthraX-67
Hey,
thanks for the Report.
It was formaly a small side Feature yes, but it will be Removed in the next upcoming Version 2.0.2.
So in Version 2.0.2 and above the Point Generation will be Paused If you Pause the Game.Information to anyone here
Next what I have mention above Version 2.0.2 will improve the Save Game Compatiblity releated to the Collected Points and will introduce German as its first Language Translation/Localization Support. Of course the Mod will Support all other Languages, which are supported by the Game soon. But that is actually alot of Work. So If anyone want to Help me Out to Translate the Mod into other Languages in the future write me a PM or on my Discord Server.Stay tuned for more Updates
Best regards
CDRMV -
Hi, man, it's me again. Anyway, can you give me a link to Github, and to that space mod. By the way, tell me, are the new ships only at OFZ for now? Thanks.
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please*
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@CDRMV
Hi, in the mod description I saw wonderful works related to the series (EDF).
Can you please tell me what kind of mod this is on github, because I couldn't find it (maybe I installed it incorrectly, but I downloaded it).
I would be very grateful if you give me a link to github -
@TurnSkyrimIntoSC
Hi, the Units which are inspired by the EDF Series are included in the Unit Pack: Commander Survival Kit Units (CSK Units) The Mod is Downloadable from the official Commander Survival Kit GitHub Repository and located in the Mods Folder.Link:
https://github.com/CDRMV/Commander-Survival-KitJust click on the Green Code Button to Download the Repository and Open the Archive File with 7zip/WinRAR.
Navigate into the Mods Folder and Copy/Paste the Commander Survival Kit Units Folder into your Mods Folder and activate the Mod. You will notice that the Mod has 3 new Techlevels as Well and the Large EDF Units such as the Proteus and the Jupiter Tank (Titan) can be found in the Elite Techlevel which is available by Tech 3 Engineers. CSK Units is still in Development and will get new Stuff and Improvements in the next upcoming Early Access Updates, So make Sure to keep Updated for News here, on Discord or Moddb.Best regards
CDRMV -
@CDRMV
Can you answer me too? Please -
@famklio
Of course I answer you,
First What is OFZ?The Space Mod is called Future Battlefield Pack Orbital. The Mod is still in Development and far to be finished.
That means the majority of Units, Features and more are still Missing. You can find It Here:
https://github.com/CDRMV/Future-Battlefield-Pack-OrbitalAeon and UEF give you some Kind of an Early Preview already but even thier Orbital Techtree is Not finished and can be Changed in the future
Note:
Someone has Uploaded the Mod several Months ago here on the FAF Modvault without my Permission. Some people gave it negative reviews even though the mod isn't even finished and is still in development. For this reason it was removed from the FAF Modvault agian. So the GitHub Version of FBP Orbital is Early Access Material and has the Purpose for Testing only.I still looking for People who are interested to Help me Out with the Development of the Commander Survival Kit Project and Future Battlefield Pack Orbital. So If anyone is imterested let me know.
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@CDRMV Спасибо/Thanks