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    Suggest new loading tips

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    • B
      Blodir
      last edited by

      When a shield is hit, every shield with intersecting bubbles takes 15% overspill damage.

      Fact check with @Jip

      JipJ 1 Reply Last reply Reply Quote 3
      • B
        Blodir
        last edited by

        Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

        FtXCommandoF 1 Reply Last reply Reply Quote 0
        • JipJ
          Jip @Blodir
          last edited by

          @blodir said in Suggest new loading tips:

          When a shield is hit, every shield with intersecting bubbles takes 15% overspill damage.

          Fact check with @Jip

          You can check the code, there's an overspill modifier that units can override

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • deletethisD
            deletethis
            last edited by

            Beware splash damage from friendly fire when trying to defend your own base would be another good tip I think!

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF
              FtXCommando @Blodir
              last edited by

              @blodir said in Suggest new loading tips:

              Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

              You really underestimate how many people are unaware of the trivial aspects of the game, like overflowing being bad.

              B 1 Reply Last reply Reply Quote 1
              • Sladow-NoobS
                Sladow-Noob
                last edited by

                Have you tried getting a girlfriend instead of becoming a pro?

                Inactive.

                1 Reply Last reply Reply Quote 3
                • B
                  Blodir @FtXCommando
                  last edited by

                  @ftxcommando said in Suggest new loading tips:

                  @blodir said in Suggest new loading tips:

                  Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

                  You really underestimate how many people are unaware of the trivial aspects of the game, like overflowing being bad.

                  Right, but that can be inferred from very basic understanding of eco mechanics. There's a lot of info that is very difficult to come by and can't be inferred

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF
                    FtXCommando
                    last edited by FtXCommando

                    If it could be inferred we could have avoided half the convos in the training channel. The target of tips was the general FAF user which has an insanely low bar of competency. Nothing wrong with including higher level tips but there is no reason to remove trivial ones either.

                    Ideally tips could be segmented based on rating but who knows how difficult that would be to implement and whether itโ€™s worth the returns.

                    1 Reply Last reply Reply Quote 0
                    • C
                      clyf
                      last edited by

                      "Use the little wrench in the corner of the chat window to make "To Allies" the default setting."

                      I can't believe it took me until today to figure that one out.

                      C 1 Reply Last reply Reply Quote 2
                      • C
                        Conny_Action @clyf
                        last edited by

                        @slicknixon said in Suggest new loading tips:

                        "Use the little wrench in the corner of the chat window to make "To Allies" the default setting."

                        I can't believe it took me until today to figure that one out.

                        lol thx, 1900 games and didnt knew that

                        maybe also

                        "only online shields can be supported"

                        took me also 1300 matches to realize:P

                        1 Reply Last reply Reply Quote 1
                        • C
                          clyf
                          last edited by clyf

                          I took a crack at three variants of the above. Brackets indicate either or, curly braces are optional:

                          "Assisting engineers will [increase/contribute to] the regeneration of a shield only while the bubble is active."
                          or
                          "Assisting engineers will [increase/contribute to] the regeneration of a shield {only} while the bubble is active, {but} not {the recharge rate} after it's been [popped/dissipated] {by enemy fire}."
                          OR
                          "Assisting engineers will [increase/contribute to] the regeneration of a shield while the bubble is active ({but} not {the recharge rate} after it's been [popped/dissipated] {by enemy fire})."

                          I started with #3, but am partial to #1. There's a simplicity in avoiding any confusion (ahem) between regenerate/recharge/rebuild and dissipated/destroyed/popped etc.

                          1 Reply Last reply Reply Quote 0
                          • C
                            clyf
                            last edited by clyf

                            "Overlapping shields--both static and mobile--deal a percentage of the damage they receive to their neighbors."

                            This includes shields within shields, which could be added to the loading tip or, as an alternative, be fixed to not happen in the game...? Also don't know if this includes mobile shields*.

                            **Copy edited to reflect that it does.

                            1 Reply Last reply Reply Quote 0
                            • JipJ
                              Jip
                              last edited by

                              Also don't know if this includes mobile shields.

                              Yes it does ๐Ÿ™‚

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
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