i think casting wise we are more than blessed with gyle. this guy talks like he is and an broadcaster at the bbc for live.
imho the main problems why new players leave (wihout having any data to prove it) who maybe dont have any special connection to rts or remember the game from their youth is the pathfinding combined with the nealry non existant multicore support (and this in an engine that highly relies on cpu). seeing a 6v6 going down in speed after 40 min while everybody got i5's, i7's and ryzens in a game from 2007 is not very pleasant while used-to players still consider a it a fluent gaming experience.
i wouldnt state toxicity as a characteristic of faf, its even lower than in most other games i think, bcs due to the relativly small playerbase you have to play at some point with the same people. i always have a very family feeling playing it:) also i lost it myself here and then i never had any trouble with players over a longer period of time. also i want to emphasize the fact that those bad lobby names indeed stopped (e.g.)
besides buying the royalties and the game code to make a complete 2023 makeover of the engine i think the tutorial campaign would be very very nice. maybe push modded fun modes more with an own ranking (i know we already got so many different rankings). Its incredibly what the sup com engine is capable of, but me, as most i think, never play fun modes. I think there could be even some battle royal with the coms be possible. warcraft III footmen style if anyone remembers:P the coms get tons of upgrades and can vet like 50 times (level up), maybe you can even implement more ultimates trough the over charge function. also im a big friend of the challenge idea. crazy made up scenarios and some objectives. easy to make bronze but hard for 2k's to get platinum, like trackmania.
all just ideas which would be a shitton of work i cant myself do bcs i didnt learned something useful:P