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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • SaverS Offline
      Saver
      last edited by

      I thought I was slowly getting to the bottom of the problem, but no...

      1.jpg
      2.jpg

      Unfortunately, only the part about decreasing units is affected here (if I understood that correctly. My English is unfortunately not the best 😓 ).

      What now? I'm testing what happens in the water factory when I change the category from naval to land. The results so far: no restrictions or errors are apparent, except that the animations are now running. I'll leave it like this for now until there's a patch.

      Please excuse me for not looking long enough for the error, but I was able to achieve the desired result this way. I'm just a hobbyist, after all. ^^

      auch mal fünf gerade sein lassen

      1 Reply Last reply Reply Quote 1
      • SaverS Offline
        Saver @Nory
        last edited by

        @Nory
        Hello, as promised, I've been experimenting with the model a bit. This is just a first attempt, though. I need a break from the project first. You can test this version with +Mod.

        1l.jpg 2l.jpg

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 3
        • SaverS Offline
          Saver
          last edited by

          Hey everyone,

          I'd like to take the mod project out of alpha status. It seems usable, at least to me. Of course, further adjustments can be made in the future.

          But for now, I need a break from the project. ^^

          Here are some summary images of all the models in the mod.

          11.jpg

          12.jpg

          13.jpg

          14.jpg

          15.jpg

          16.jpg

          I don't know if this is desired or worth mentioning in the news, but if so, I would be happy about it.

          The FAF team is free to use the models in any form for the game.

          I wish all users a lot of fun with the mod in the game.

          auch mal fünf gerade sein lassen

          1 Reply Last reply Reply Quote 2
          • JipJ Offline
            Jip
            last edited by

            Amazing work @Saver 👍 , I'll see if I can find some time soon to look into the details. Would you be available to fix issues if I encounter them?

            A work of art is never finished, merely abandoned

            SaverS 1 Reply Last reply Reply Quote 0
            • SaverS Offline
              Saver @Jip
              last edited by

              @Jip

              Hi, thank you very much 🙂

              To answer your question: I will, of course, try to fix any errors I notice. But unfortunately, my skills are still very limited.

              And this point was another good tip. I had already forgotten about it.

              I realigned all the water factories (increased the construction space by 1) so that the meshes don't interfere with each other during placement and later upgrades. With the exception of the UEF, this would have been the visual issue for many. Here's the value that was adjusted.

              5b8ce37d-a540-42cb-88e2-2dfa8732ecb8-image.png

              Why all of them?, so that it's balanced for each faction and no one is favored.

              I hope this doesn't cause any new problems. It just solved the problem with the delay, which I raised with the Aeon Water factory.

              auch mal fünf gerade sein lassen

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              • BlackrobeB Offline
                Blackrobe
                last edited by

                @Saver I noticed on your last "Savers Factory Rework" upload, that when a T1 Seraphim Naval Factory is built, you cannot upgrade it. Yet, it appears as a T2 Naval upgrade in a T1 Land Factory. I've tested it as the only mod running. A simple oversight I'm sure. Thanks for you work, good effort.

                SaverS 1 Reply Last reply Reply Quote 0
                • SaverS Offline
                  Saver @Blackrobe
                  last edited by

                  @Blackrobe
                  Thank you so much for your feedback.

                  Wow, I didn't notice that during testing, or even realize it. Very strange.

                  Since my last change was to adjust the Marines, my supposed fix unfortunately resulted in the Water Factory being assigned to the Land Factory. So I'll have to dig around in the FAF GitHub repository again. This means that the death animation for the Seraphin Water probably won't work right now. However, all the other animations will.

                  I have fixed the error again and am uploading an update to FAF.

                  Herein lies the error, or rather the poor attempt at the supposed fix

                  Categories = {
                      "BUILTBYCOMMANDER",
                      "BUILTBYTIER1ENGINEER",
                      "BUILTBYTIER2ENGINEER",
                      "BUILTBYTIER3ENGINEER",
                      "CONSTRUCTION",
                      "DRAGBUILD",
                      "FACTORY",
                      "LAND",  <------------- "NAVAL", 
                      "PRODUCTFA",
                      "RALLYPOINT",
                      "RECLAIMABLE",
                      "SELECTABLE",
                      "SERAPHIM",
                      "SHOWQUEUE",
                      "SIZE16",
                      "SORTCONSTRUCTION",
                      "STRUCTURE",
                      "TECH1",
                      "VISIBLETORECON",
                  },
                  

                  auch mal fünf gerade sein lassen

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                  • SaverS Offline
                    Saver
                    last edited by Saver

                    Hello everyone,

                    I think I've finally found the cause of the missing death animation. My initial idea was probably the correct one. However, the adjustment needs to be made so that the Seraphim Water Factory also gets its death animation back.

                    Here is the file that needs to be modified:
                    5c18ca04-347a-4751-aaed-d85a0a430d33-image.png

                    Here is my modification, which is included in the mod, so you can test it. I have expanded the category selection to include the class "mobile" so that only ships are affected by the function.

                    Supreme Commander Forged Alliance\mods\Savers Factory Rework\hook\lua\sim
                    cc8f21dc-8077-4f85-ac6f-0c1d493d5e62-image.png

                    If you encounter any other bugs, please let me know. I certainly hope you don't find any! ^^

                    auch mal fünf gerade sein lassen

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                    • BlackrobeB Offline
                      Blackrobe
                      last edited by

                      Unfortunately, your latest version in the vault crashes the game in campaign mode. I only had a quick test on Black Day - twice using mod that crashed both times, and once using without mod, didn't crash. Almost there mate....

                      SaverS 1 Reply Last reply Reply Quote 0
                      • SaverS Offline
                        Saver @Blackrobe
                        last edited by

                        @Blackrobe

                        Thank you again for your feedback. Unfortunately, I hadn't tested the campaign before the last update.

                        I've now completed two missions (using cheats) in quick test mode and was able to fix the bug. 🙂 I used "Black Day" and "Dawn" as test missions.

                        Unfortunately, I've also encountered another bug. The FAF team is already investigating it, if I understood the post correctly.

                        It involved a brief stutter when playing video clips in the game.

                        ----- WARNING: SofDec bug: -----

                        If you can, please repeat your test and hopefully you can complete it without any problems 🙂

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 1
                        • BlackrobeB Offline
                          Blackrobe
                          last edited by

                          @Saver
                          I had a quick run through of those two campaign missions you tested, and I had no problem my end. I didn't play the full missions yet, as initially, I wanted to see if they started first; which they did. Where as before, those two missions would crash while the mission was loading, before the cut away scenes started. So far, so good....

                          1 Reply Last reply Reply Quote 1
                          • EcoNowCryLaterE Offline
                            EcoNowCryLater
                            last edited by

                            You doing an awsome job.
                            What you think about change the cybran Factory,T1 is ok but the t2+t3+HQ its kind not mush preety,i think was options made not from your time around.
                            Im a 3D designer if you need something that i could help you im around.

                            Design without project is just a mere coincidence

                            SaverS 1 Reply Last reply Reply Quote 1
                            • SaverS Offline
                              Saver @EcoNowCryLater
                              last edited by

                              @TAG_EcoKing
                              Hi and thanks for your offer.

                              Do you already have a rough idea of ​​what the factory should look like?

                              My basic idea was to not stray too far from existing models. But of course, other ideas are very welcome.

                              auch mal fünf gerade sein lassen

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                              • EcoNowCryLaterE Offline
                                EcoNowCryLater
                                last edited by EcoNowCryLater

                                Captura de ecrã 2025-11-16 120233.png

                                Just some ideas. I would remove those arms (Yellow parts), maybe something simpler that still shows an evolution of the factory to a higher tech level, without losing the quality of the original design. The yellow parts are what I would remove, and the blue parts are just copy-paste from existing pieces so it doesn't require much work with new UVs and textures. These are just ideas.

                                The original concept its cool i think its just use it and rework

                                Design without project is just a mere coincidence

                                SaverS 2 Replies Last reply Reply Quote 1
                                • SaverS Offline
                                  Saver @EcoNowCryLater
                                  last edited by

                                  @TAG_EcoKing

                                  Thanks for your idea. However, I don't quite understand it.
                                  Could you please explain it in more detail?

                                  In my model, the parts you highlighted in yellow are designed so that they can be shaped. I didn't actually want to remove them, as they are an integral part of the overall appearance.

                                  But hey, I'm curious to see what you come up with.

                                  If you create a model, you're welcome to upload it via the mod.
                                  cb66226f-a6a2-4950-841d-a7450f9e1268-image.png

                                  It's created purely for comparison purposes.

                                  auch mal fünf gerade sein lassen

                                  1 Reply Last reply Reply Quote 0
                                  • EcoNowCryLaterE Offline
                                    EcoNowCryLater
                                    last edited by

                                    Will wait to test your version i think its good.

                                    Design without project is just a mere coincidence

                                    SaverS 1 Reply Last reply Reply Quote 0
                                    • SaverS Offline
                                      Saver @EcoNowCryLater
                                      last edited by

                                      @TAG_EcoKing
                                      Just in case I misunderstood ^^.

                                      The mod that can already be used with the normal game is:

                                      22cdb6b7-fbf3-4b80-a119-b4ccc130026f-image.png

                                      The mod for tests and comparisons is this one:

                                      fd000a44-85cd-4c4d-9735-fbb5bdcf518d-image.png
                                      Sy, as I've mentioned before, my English isn't very good.

                                      auch mal fünf gerade sein lassen

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                                      • SaverS Offline
                                        Saver @EcoNowCryLater
                                        last edited by

                                        @TAG_EcoKing Which program are you using here?

                                        auch mal fünf gerade sein lassen

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                                        • EcoNowCryLaterE Offline
                                          EcoNowCryLater
                                          last edited by

                                          MODO

                                          Design without project is just a mere coincidence

                                          1 Reply Last reply Reply Quote 0
                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            Hello everyone,

                                            While testing the Co-op Missions sounds, I discovered a bug in the Factory Rework mod.

                                            The bug occurred when the player attempted to take over enemy units. This was something I had never used for testing in a normal game.

                                            I hope I've fixed it. I added the modified function to the Unit.lua file in the Seraphim Water Factories, instead of replacing the entire file in the mod. Here's another image for easier understanding.

                                            previously
                                            56016bca-48d1-4078-b513-9b1a01ab72a1-image.png

                                            now
                                            a538776f-4f03-415b-ad47-bb2b807ecc16-image.png

                                            The file Lua/Sim/Uint.lua has now been removed from the mod.

                                            If you find any errors or have suggestions for improvement, please post them here.

                                            auch mal fünf gerade sein lassen

                                            1 Reply Last reply Reply Quote 0

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