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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • K Offline
      Katharsas
      last edited by

      Very nice work!

      1 Reply Last reply Reply Quote 0
      • H Offline
        HotCheeseInRear
        last edited by

        This is amazing

        1 Reply Last reply Reply Quote 1
        • SaverS Offline
          Saver
          last edited by

          Hey,

          Here's the update for the Cybran Air Factory. It's now more massive, but without the radio tower. I think it already looks good for a T3.

          In this case, however, I had a good template from the core game. There was a component called Floating, which I used and retextured.

          Here are a few more pictures for comparison. I hope you enjoy testing it again.

          5.jpg 6.jpg

          1.jpg
          2.jpg

          3.jpg 4.jpg

          Thanks for all the positive feedback.

          auch mal fünf gerade sein lassen

          1 Reply Last reply Reply Quote 1
          • SaverS Offline
            Saver
            last edited by

            By the way, a little insight for those unfamiliar with mods. Here are all the main files that had to be edited just for the Air Factory.
            f353faa6-c75e-43c9-b84d-5be289be4700-image.png
            This is just a fraction of the work that goes into FAF. And now imagine the entire game. So, many thanks again to the FAF team.

            auch mal fünf gerade sein lassen

            1 Reply Last reply Reply Quote 2
            • DDDXD Offline
              DDDX
              last edited by

              ok but these are just animations and meshes.
              The real "fun" starts when you need to add functionality beyond what was originally programmed. I'm thinking the revamp of veterancy gain, from number of units killled to % of unit's mass worth killed. Now THAT's what I call work.
              And its result is what, 1 file slightly modified? Nothing to see. But so much work, and such awesome QOL improvement.

              1 Reply Last reply Reply Quote 0
              • SaverS Offline
                Saver
                last edited by

                ^^ I completely agree with you. It was only meant to serve as an example. However, a lot of work went into this project as well. Just think about how much time the creators of these amazing AIs had to put in. But I think every user should just get a hint or a sense of the effort.

                By the way, the Cybrans' water factory is also in development. But unfortunately, I can't promise whether there will be another update this weekend.

                auch mal fünf gerade sein lassen

                1 Reply Last reply Reply Quote 1
                • SaverS Offline
                  Saver
                  last edited by

                  Hello everyone, here's my first attempt at the Cybran Water Factory. I find the basic T3 HQ model to be okay, so I only added two indicators. The support factories were influenced more.

                  All factories have received taller control towers. Additionally, the floating section has been removed from the T1 model, which only appears again on the HQ models.

                  The support factories have received ventilation elements on the main body to more easily distinguish between T2 and T3 when viewed from above. Other components on the decks that were only present on the HQ models have been removed.

                  Here are the pictures for comparison.

                  2.1.jpg
                  2.2.jpg

                  3.jpg
                  4.jpg

                  5.jpg
                  6.jpg

                  7.jpg
                  8.jpg

                  9.jpg 10.jpg

                  auch mal fünf gerade sein lassen

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                  • SaverS Offline
                    Saver
                    last edited by

                    1.jpg
                    2.jpg

                    auch mal fünf gerade sein lassen

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                    • QuantumTyphoonQ Offline
                      QuantumTyphoon
                      last edited by

                      I really don't think that the factories should look like giant office buildings with tiny windows. The Harbinger doesn't look like a giant walker in game. Just another big tank. I think the tiny windows should all together be removed from the texture. Or even the windows should be larger as in a large room overlooking the construction process. Like you see in airports overlooking the airliners docking and so on.

                      SaverS 1 Reply Last reply Reply Quote 0
                      • SaverS Offline
                        Saver @QuantumTyphoon
                        last edited by

                        @QuantumTyphoon

                        Hey, I understand your point. However, changing the texture is neither within my current capabilities nor was it my intention, as the models should remain close to the base game.

                        FAF
                        1.jpg
                        Mod
                        2.jpg

                        If I were to enlarge the texture so that the windows become larger, the textures would also suffer significantly in terms of appearance. Here's an example.
                        3.jpg

                        If I misunderstood your feedback, please feel free to contact me again.

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 2
                        • SaverS Offline
                          Saver @Nomander
                          last edited by Saver

                          @Nomander Hi, and thanks again for your tip. I've been browsing the FAF's Github again and now I understand the function a bit. ^^. Unfortunately, it's not really my strong suit. But hey, here's a little update on the Mercury Pool for Aeon's T3 ships.

                          For testing purposes, I also incorporated the customization into the standard mod. Here are a few pictures of the customization so others can see what I meant 😉

                          1.jpg
                          2.jpg

                          3.jpg
                          33e9478a-1416-42ff-ad3a-edf491bf6367-image.png
                          5.jpg

                          That's it from me for now. See you soon 🙂

                          auch mal fünf gerade sein lassen

                          1 Reply Last reply Reply Quote 2
                          • SaverS Offline
                            Saver
                            last edited by Saver

                            Hi, I'm currently finishing the Seraphim. I'm keeping most of the current models. However, a few adjustments are necessary to make the animations for the conversion work. First, here's the Water
                            Factory.

                            The markers are intended to draw focus to the changes.
                            4f909397-1c3a-412b-9ed1-86d3725644f7-image.png
                            836d2327-df7b-4415-a84b-76494de8ca89-image.png

                            Feel free to tell me your opinion.

                            I also have a small request. Could someone with experience take a look at the blueprint? I can't find the error why the death animations in the unit T1 don't play when the shipyards are destroyed 😖 I'd appreciate any advice.

                            While I wait for an answer, I'll take a look at Seraphim's Land and Air. Maybe I'll find the error again along the way .

                            Well, anyone who wants to can test it out in the update.

                            auch mal fünf gerade sein lassen

                            SaverS 1 Reply Last reply Reply Quote 3
                            • SaverS Offline
                              Saver
                              last edited by Saver

                              LOD 1 models

                              3d76f172-4d78-4227-922e-d1083f2517c3-image.png

                              auch mal fünf gerade sein lassen

                              1 Reply Last reply Reply Quote 3
                              • SaverS Offline
                                Saver
                                last edited by

                                Here's the penultimate factory.

                                The Seraphin Air Factory.

                                Unfortunately, I had to modify the factory more. Why? Well, it's because of the flying base platform and the flying elements that would randomly stop during updates, thus destroying the semi-structure of the template. To stay similar to the basic image of the HQ factory, I copied two elements and permanently attached them to the factory. Additionally, I added the lower construction spotlights to the main platform, which are intended to emphasize the quick distinction between the HQ and support factories. Here are the pictures for comparison. I hope this model will also be viewed positively. If not, feel free to give your suggestions.

                                3.jpg
                                1.jpg

                                2.jpg

                                4.jpg

                                So then, off to the final spurt with the Seraphim Land 👽 👩‍💻 👨‍🏭

                                auch mal fünf gerade sein lassen

                                1 Reply Last reply Reply Quote 2
                                • SaverS Offline
                                  Saver
                                  last edited by Saver

                                  So now, here's the final factory. Seraphim Land. The changes are quite minor. A tweak to the texture and animations for all factory variants. Here are the pictures, as usual.

                                  3.jpg

                                  1.jpg

                                  4.jpg

                                  2.jpg

                                  What am I going to tackle now? First, I'll check the error in the Sera Water Factory again. Then I'll take another look at the Aeon Land Factory. If you have any feedback for other factories, please let me know.

                                  So, that's it for now.

                                  I hope all users have fun 🙂

                                  auch mal fünf gerade sein lassen

                                  1 Reply Last reply Reply Quote 2
                                  • QuantumTyphoonQ Offline
                                    QuantumTyphoon
                                    last edited by

                                    Please. Unwrap the model. I can make the textures. Simple.

                                    SaverS 1 Reply Last reply Reply Quote 1
                                    • SaverS Offline
                                      Saver @QuantumTyphoon
                                      last edited by

                                      @QuantumTyphoon

                                      Hello, if you'd like to rework the texture, I'd be happy to.

                                      The mod is uploaded to FAF - version 26.

                                      But be careful, I always refer to the FAF albedo, normals, and spectral in all unit blueprints.

                                          Mesh = {
                                              IconFadeInZoom = 130,
                                              LODs = {
                                                  {
                                                      LODCutoff = 200,
                                                      LookupName = "/textures/environment/Falloff_seraphim_lookup.dds",
                                                      Scrolling = true,
                                                      ShaderName = "Seraphim",
                                                      AlbedoName = "/units/xsb0101/xsb0101_albedo.dds",
                                                      NormalsName = "/units/xsb0101/xsb0101_normalsts.dds",
                                                      SpecularName = "/units/xsb0101/xsb0101_specteam.dds",
                                                  },
                                                  {
                                                      LODCutoff = 500,
                                                      ShaderName = "Seraphim",
                                                      AlbedoName = "/units/xsb0101/xsb0101_lod1_Albedo.dds",
                                                      NormalsName = "/units/xsb0101/xsb0101_lod1_NormalsTS.dds",
                                                      SpecularName = "/units/xsb0101/xsb0101_lod1_SpecTeam.dds",
                                                  },
                                              },
                                          },
                                      

                                      auch mal fünf gerade sein lassen

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                                      • SaverS Offline
                                        Saver @Saver
                                        last edited by

                                        Hi, I've now partially found the supposed error that caused the death animation to not play. It's in the category assignment. As soon as I swap "Naval" for "Land," the animations play. Unfortunately, I still don't understand where the categories are assigned to the animations.

                                        2ad2d221-481d-43d3-a17d-e0d783159bed-image.png

                                        I'm now looking for the relevant file that allows me to assign the animation. If anyone has any suggestions, please let me know. I'll keep searching.

                                        auch mal fünf gerade sein lassen

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                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          I thought I was slowly getting to the bottom of the problem, but no...

                                          1.jpg
                                          2.jpg

                                          Unfortunately, only the part about decreasing units is affected here (if I understood that correctly. My English is unfortunately not the best 😓 ).

                                          What now? I'm testing what happens in the water factory when I change the category from naval to land. The results so far: no restrictions or errors are apparent, except that the animations are now running. I'll leave it like this for now until there's a patch.

                                          Please excuse me for not looking long enough for the error, but I was able to achieve the desired result this way. I'm just a hobbyist, after all. ^^

                                          auch mal fünf gerade sein lassen

                                          1 Reply Last reply Reply Quote 1
                                          • SaverS Offline
                                            Saver @Nory
                                            last edited by

                                            @Nory
                                            Hello, as promised, I've been experimenting with the model a bit. This is just a first attempt, though. I need a break from the project first. You can test this version with +Mod.

                                            1l.jpg 2l.jpg

                                            auch mal fünf gerade sein lassen

                                            1 Reply Last reply Reply Quote 3

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