sorry but what farms is talking about in other games' examples all sounds like exploiting bugs, while it does take micro and knowledge of those bugs to do so, and therefore more "skill", those things were never supposed to exist in first place even in the games' very designs, you could say that any of the bannable bug exploits we have listed here on forums takes skill to do, you have to know how to do them (skill) and then micro to do them, why are they then not considered fine and this (groundfire hitting underwater, which it isnt supposed to) is? building under a transport to kill dropped units would "reward micro" as well, terraforming "rewards knowledge" of how to do it as well, walking with acu while upgrading as well, and so on.
and @deribus while it is a big task, not doing it is just ignoring these problems in the game, submarines currently already are in bad situation except on useless extreme instead of OP because of this problem, fixing this would simply show how unbalanced they are without this broken mechanic to keep them in check, which is not how balance is supposed to go about it
so how about instead of rewarding knowledge of bugs and their abuses, we reward strategy within what units are supposed to be able to do and balance them based on it instead of bugs?