@ftxcommando said in AOE hitting above a submerged unit should deal 50% dmg:
It also is a gameplay mechanic because of this robust proof:
FA is a game
Groundfire is a mechanic
->
groundfiring subs is a gameplay mechanic
your robust proof is a tautology, you could call anything a gameplay mechanic if your criteria are "it is possible to do in game", including bugs and exploits
are you going to say terraforming is also a mechanic then? because building is a gameplay mechanic, terrain leveling when building is a gameplay mechanic, therefore terraforming is a gameplay mechanic
no, the difference is we can choose what gameplay mechanics we want and what not, terraforming is banned (soon removed) because someone in charge doesn't like it, yet groundfiring submarines is not being removed (instead used to "balance" submarines) because someone in charge does like it or doesn't want/know how to fix it, both of these almost exclusively only happen if the player intentionally does it, almost never on their own, if these 2 were treated the same groundfiring submarines would be bannable offense as well, but they are not because someone in charge thinks one is fun and other is cheating, yet both are products of the simulation, clearly we can choose what should be possible in simulation and I'm merely saying groundfiring submarines is not fun nor makes sense for anything except most massive aoe (nukes etc)
microing snipers is different, they still shoot at everything on their own without micro, microing just improves how well they do so, meanwhile battleships being left alone literally don't do anything to submarines, they only do something to them if you micro them to, microing them doesn't improve how well they do something, it literally enables them to do something they couldn't otherwise at all, something that is not even in unit description or stats, which is to shoot the surface of water above the submarine and somehow submarine will take damage from that shot
shooting things on their own isn't automation argument, battleship cannon is defined in code as a surface weapon with valid targets being on surface, it hitting something on bottom of ocean with aoe is not part of this definition or it would have underwater units as a valid target as well, the only reason this is possible to happen at all is once again because submarines are too high up in the water and getting hit by things they shouldn't
it is basically like having all air units fly at acu altitude (such as uef drones do), still untargetable by ground weapons but getting hit by random weapons fire anyways because they are physically in the way, clearly the solution is to have them fly at appropriate height where only the aa weapons can hit them instead of random horizontal surface tank shot that it got in the way of, but no, instead we should have air units stay on the ground but have more hp so they can survive these random tank shots, and players should micro tanks so they can shoot the air units instead to counterbalance it, this is how groundfiring submarines looks like