@ftxcommando said in Make SAMs weaker vs gunships and strats, but stronger vs ASF:
Nerfing ASF necessitates nerfs to pretty much every other air unit. Nerfing sam aoe brings them back to being the noob trap unit they were prior to the aoe buff, even if you give them double the damage.
As I said, it would take several changes...
You need to look at it in terms of the magnification of damage. The more ASF there are the more damage a Sam with AOE does. The AOE of a Sam doing 1 damage vs a sam doing 2 damage can be the difference between a volley doing 1 damage and it doing 3 or 5 damage. This means that whether you have 200 or 300 ASF over the enemy base you will not have a linear increase of 50% above his air grid. Should one really be penalized for have more ASF by giving the losing player a catchup bonus? Should 5 sams really be able to take down 15, 20, 25 ASFs in 6 seconds instead of just 5 or with a doubling in damage 10?
10 ASF=3,500 mass 400,000 energy. 5 Sams = 8,000 mass, 80,000 energy and Sams will prioritize incoming Starts so the ASF being there wont matter much to the player who has no air.