@azraeel said in Make SAMs weaker vs gunships and strats, but stronger vs ASF:
T3 air is so oppressive in the game. 1v1's its basically the opposite however if you get to T3 it can still get oppressive even in a 1v1. T3 Air always ins with 2 giant blobs of Air just staring at eachother.
The single point of T3 Air being so Oppressive (not OP) that it basically eliminates ground pushes late game especially if you are down in air because the enemy can cheese it so well with bombers, gunships, mercy spam (it happened before lol), etc. It's just not fun with how Air is balancedOf course this is my opinion and experience.
T3 Air also eliminates any interesting plays late game because you locked on ground because for one T3 Omni exist (needs to be NERFED HARD IMHO but thats another topic). You can't sneak anywhere on the map because the Enemy Air will just see you instantly. Maybe we should nerf ASF Speed? No, in my opinion thats like a middle nerf. You aint actually solving the problem. You are hindering it but not fixing it. ASF should have more buildtime and T3 HQ Upgrade & Supports should cost more, the Power Adj should be nerfed too.
T3 Sams IMO is an easy fix, just revert like maybe half or third of the AoE.
You are missing the point. There is virtually no difference between DamageRadius = 0.1 and DamageRadius = 1. I tested this years ago. I think if my memory is not failing that there is something about DamageRadius not working in decimals but only in integers.
Besides that, as soon as you introduce splash damage in any amount, any overlapping hitboxes will magnify the damage dealt by Sams. Gunships have this stupid behaviour that if you tell them to attack anything they all fly in shift-G mode to the target, then once they reach the target they go into reverse gear, spread out and hover around the target while firing at it which clumps them up in one big blob with tons of overlapping. You wont achieve any meaningful improvement by only reducing splash damage alone, whether by half, 2/3 or even 3/4.
Essentially why any number 'n' of gunships suck so bad vs sams is because when attacking they take up to 'n' X 'Sam DPS' which makes it equivalent to the DPS of 1 sam spiraling up towards a variable 'n'.
Splash or no splash are the only 2 real options.