Hi, your Airdrop response to destroyed support bases are coming from the edges of the map.
if possible, it should be happen from the same position we saved in the settings. Example: Center only.
Once on the map Griffin, the transporter came from the edge of the map at the very top left, that is at Fort Clarke. It was shot down, of course, because our base was there. I liked the 10k Mass donation.
I also made some notes to your Map and hope you have the time so give it a quick view.
In the first Screenshot is the problem. Everything else is extra.
Extra:
For the 2nd Screenshot, i added my played and recommended meta. In total i recommend to change 3-4 spawn points.
I do not like to give Slot 14 (AI Wave Survial in blue) the job to defend the beach, as it would be boring for the island player. Either Slot 14 survives and island ecos = free win or he dies and Island has no defenses built...
I would only do it, if we have no full lobby.
For Slot 15 and 3 i recommend to move it more to the center of the beach BUT far enough away from the AI-route to the island. Air units targting Slot 1 ans 2 (Island) should not swtich the targets mid flight.
Slot 10 and 11 are unusable. i cant give it a player. Worse as slot 14.
For Slot 10 i recommend to move it to the left area. The player will have a reason to fight for the 4 mexes and can help in a lot of ways. Navy, Def top left, Def south, Eco.
Slot 11 would be the new main HQ slot. Maybe the slot position is fine but the north-, south-mountain range must change. West-East looks fine and should split land units going the water route and the land route to the top right player.
Even if you do nothing. Thank you for your nice mod!