@spikeynoob said in Factional Flavor- Art or Science?:
I don't think this is true, I cant think of any position where i cant accomplish some with 1 faction but not the other. Some notable exceptions being the fatboy instead of a direct fire experimental or the lack of sera t3 gunships. But those are so niche that they should not be considered, just make a different unit. As for cybran being less robust, u have tanky rhinos, tanky bricks, and tanky mega.
I didn't just mean units, I mean options in general-- including intel, commander upgrades, shields and static defense, etc. Sure, Cybran has tanky units-- but except for the Brick they have poorer HP/Mass ratios, the Brick is the only exception. And all of their static defense and buildings are straight-up more fragile, although they at least have slow regen. Cybran commander is also the lowest HP. And all the rest of the mobile units have the worst HP. So overall you can objectively say Cybran is the least tanky faction. (Not the same as being the worst defensively). But, the moderate regen is an interesting quirk because it is also versatile. It is not as optimal as having more HP, or having a shield that more quickly regens. But it also will never be the worst option. Having a higher HP pool is best for an all-in push to run down the enemy commander, and having a commander shield is best for hit and run skirmishing, but a regen in between those two things means you can do both, not as optimally as either extreme, but on average not going to be completely unfit for the situation. To me, that embodies the "More Flexible" side of the chart very well.
@spikeynoob said in Factional Flavor- Art or Science?:
Aside from the frigate none of these matter to gameplay, and even the frigate is not super important.
That's not true, weak AA always has utility because it can down scouts, which can be a big deal depending on radar coverage. Obviously, it's worthless for combat but the intel game is important.
@spikeynoob said in Factional Flavor- Art or Science?:
My argument is that there is no "Slightly more X" because the X of the faction swings wildly depending on what units you look at.
That's why you have to take all the units (and again not only units but upgrades and structures) into account at once.
@spikeynoob said in Factional Flavor- Art or Science?:
Sure some might see it as the stealth factions but at the same time they are, among high rated players, known just as much as the faction with good frigs. There frigs do not require complexity or trickery, simply building a shit ton of them and clicking the enemy.
I edited my comment above to talk about naval gameplay, and how its so different that you could argue that Aeon and Cybran become the more straightforward factions on the water and especially UEF becomes complex.
@spikeynoob said in Factional Flavor- Art or Science?:
Or some may know them as the faction with hives, that promotes turtling which does not align with the stealth idea.
I posted this in the other thread but I don't think anybody saw it before it got deleted:
"-Every faction can do almost everything provided it pays a “tax” in increased cost or with a caveat
*Going back to the telesnipe capability of each faction is a good example. Cybran does it the best, but Seraphim can do it with double gun (better against infrastructure than single targets, more likely to be a one way trip) and even Aeon can do it by using teleport sacrifice SACUs to instantly conjure up a GC— but of course at a massively increased price. They pay a big “tax”. And UEF is stuck making a stealth generator and a row of TML for pure cheese."
So by the late game, every faction can do most anything (but still not everything, only Cybran has mobile stealth, only Aeon has infinite resources), but it has to pay an increased amount of resources to wield that capability. So yes, a Cybran player with 50 Hives assisting a shield has the toughest base to crack with arty, but that's a massive amount of resources being indefinitely spent to assist the shield (not only E, but mass). Pound for pound, Seraphim still has much better shields, when comparing resources spent. Cybran actually has the worst.