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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28AI Devlog (v302)

    Scheduled Pinned Locked Moved AI development
    695 Posts 68 Posters 2.3m Views 5 Watching
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    • D Offline
      DillyDally
      last edited by

      https://replay.faforever.com/25425604 - won on 5km vs *1.5 ai

      maudlin27M 1 Reply Last reply Reply Quote 0
      • maudlin27M Offline
        maudlin27 @DillyDally
        last edited by

        @DillyDally Hi, unfortunately the replay isn't found/stored on FAF, could you PM me on discord with the local file (presumably it was using v251?)

        M27AI and M28AI developer:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
        M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

        1 Reply Last reply Reply Quote 1
        • maudlin27M Offline
          maudlin27
          last edited by maudlin27

          v252 Update
          24 changes from a replay I came across on FAF where M28 built a paragon, had it up for a few minutes, but still lost.

          The changes can basically be summarised as:

          • Fixed an issue with game-ender shielding/templates having engineers stuck doing nothing when trying to build defences
          • Once a paragon is built more 'resource consuming' units should be transferred to the paragon owner and experimentals should be more likely to be built
          • Fixed a repeat error message that could occur if an engineer was told to reclaim a unit that subsequently was destroyed.

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

          1 Reply Last reply Reply Quote 4
          • maudlin27M Offline
            maudlin27
            last edited by

            v253 Update
            5 changes, including:

            • TMD should be built ahead of almost anything else if the enemy is successfully TMLing M28's stuff
            • Asfs should be less likely to attack units in adjacent zones to a target if those zones have significant ground based AA
            • Units should be less likely to suicide into a fatboy if it's not in range of friendly T2 arti

            M27AI and M28AI developer:
            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
            https://forum.faforever.com/topic/5331/m28ai-devlog-v294
            M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

            1 Reply Last reply Reply Quote 4
            • JipJ Jip referenced this topic on
            • maudlin27M Offline
              maudlin27
              last edited by

              v254 Update
              38 changes, mostly from a couple of replays on Arcane

              • 2 ACU changes (slight improvement to early BO with AIx mods)
              • 7 Air changes (incl Torpedo bombers more cautious, transports a bit sooner in some low power scenarios)
              • 6 Navy changes (incl improved missile ship bombardment, delayed navy on maps like arcane)
              • 8 land combat changes (incl more aggression against low health ACUs, and more aggression if enemy armies are split up and one is vulnerable)
              • land factory changes (incl fewer MAA vs early enemy bomber)
              • 7 engineer changes (incl TMD bugfix, more reclaiming of blocking walls)
              • 3 mod related changes (QUIET experimental kiting and HQ support, steam compatibiltiy fix)

              Acknowledgements

              • Sladow - Various suggestions on improvements based on a review of an M28 replay, and replay vs M28 on Arcane
              • Emerald - Replays on Arcane and Theta Passage beating M28

              Trophy Award

              • Emerald - Beating M28 AIx 1.5 on Theta Passage

              M27AI and M28AI developer:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v294
              M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

              1 Reply Last reply Reply Quote 4
              • maudlin27M Offline
                maudlin27
                last edited by

                v255 Update
                7 changes, including making gunships less likely to ignore a nearby target in favour of a far away one; more inties being built relative to jesters; and improving the speed with which transports load engineers.

                Acknowledgements

                • Zwaffel - Replay beating 1.5 M28 (v253) on open palms, and highlighting some issues with M28 in that game

                M27AI and M28AI developer:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                1 Reply Last reply Reply Quote 4
                • maudlin27M Offline
                  maudlin27
                  last edited by

                  v256 Update
                  15 changes, mostly relating to when a paragon is built (based on a replay I came across where M28 built a paragon but still lost), including fixing some bugs that broke most of the previous paragon logic, removing a few niche cases where units could be paused despite owning a paragon, and having T3 mexes gifted to non-paragon owning teammates when the paragon owner finishes upgrading them. Also made sniperbots less likely to suicide into range of an enemy monkeylord.

                  M27AI and M28AI developer:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                  M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                  1 Reply Last reply Reply Quote 4
                  • maudlin27M Offline
                    maudlin27
                    last edited by

                    v257 Update
                    17 changes from a couple of random live replays I watched:

                    • 5 navy changes (including reducing the AA threat of units like the atlantis when submerged)
                    • 4 air changes (including making torpedo bombers more aggressive when in very large numbers)
                    • 1 land combat change (units being more hesitant to attack when supporting longer ranged units)
                    • 6 RAS and Engineer changes (SACUs more likely to assist a game-ender, fixed a bug with scathis not being considered a game-ender)
                    • 1 Micro change (Seraphim and Cruiser missiles should be dodged)

                    M27AI and M28AI developer:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                    M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                    1 Reply Last reply Reply Quote 3
                    • maudlin27M Offline
                      maudlin27
                      last edited by

                      I've updated the original post in this thread to record past trophy holders for posterity

                      M27AI and M28AI developer:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                      M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                      1 Reply Last reply Reply Quote 4
                      • maudlin27M Offline
                        maudlin27
                        last edited by maudlin27

                        v258 Update
                        6 changes, including Fatboy's MAA guards trying to move between the fatboy and an approaching bomber snipe, and some adjustments to M28Easy to make it less likely to build ahwassas (along with having the bomber given a basic 'move to base' order after firing in place of the normal 'hover micro turn' of M28 - i.e. better than just doing a suicide-run over the entire enemy base, but not the micro-optimised approach of M28)

                        M27AI and M28AI developer:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                        M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                        C H 2 Replies Last reply Reply Quote 1
                        • C Offline
                          chucups @maudlin27
                          last edited by

                          @maudlin27 there it seems m28 got bugged with newest update. Just starting any new game it crashes game no matter map or mods/no mods. I made exhaustive tests to be sure before reporting. Since its a very recent update, im not sure but all players should experience the same...

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            hooknose_who13 @maudlin27
                            last edited by

                            @maudlin27 Can confirm. I've been having similar problems with plenty of testing. For myself I have had games start with the AI bugging out and not moving or the crashes like you have stated. Just yesterday it was working fine so this makes me believe the newest update might have sent a screw loose.

                            1 Reply Last reply Reply Quote 1
                            • maudlin27M Offline
                              maudlin27
                              last edited by maudlin27

                              Thanks should be fixed now (v259) - I was doing a final pre-upload check for if I'd left any logs on and parts of my search term ended up in the code.

                              Thanks for everyone who reported (chucups, AdditionUsed7392, Radde, Fearghal, SeraphimNoob, Chickenzilla, wimmy123, IndexLibrorum and anyone else I've overlooked)

                              M27AI and M28AI developer:
                              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                              https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                              M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                              1 Reply Last reply Reply Quote 2
                              • D Offline
                                destroier6
                                last edited by

                                Why does M28 Ignore Stealth and also has unlimited "radar"? we've seen M28 target units that they never seen nor they know they current position and are inside a stealth generator and things like that (without having any anti-stealth and without really seeing them).

                                Is this a bug?

                                S maudlin27M 2 Replies Last reply Reply Quote 0
                                • waffelzNoobW Offline
                                  waffelzNoob
                                  last edited by

                                  did you disable AIx omni setting in game options?

                                  frick snoops!

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Sprouto @destroier6
                                    last edited by

                                    @destroier6 It's not a bug - and it's not the AIx Omni setting.

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      destroier6
                                      last edited by

                                      If its not a bug, then what is it? why is this added? it completely ruins various units and strategies

                                      1 Reply Last reply Reply Quote 0
                                      • maudlin27M Offline
                                        maudlin27 @destroier6
                                        last edited by maudlin27

                                        @destroier6 Possibly a bug, it depends
                                        Are 5 likely scenarios I can think of:

                                        1. the units fired a weapon (this gives away their existence to M28)
                                        2. M28 previously scouted them
                                        3. Omni
                                        4. Bug
                                        5. playing with aix with omni map wide vision enabled

                                        If you provide the replay ID (assuming it was on FAF), the precise timestamp you’re referring to and a screenshot showing the units in question then I can add to my list to check (if you don’t think it’d be 1,2,3 or 5 above)

                                        M27AI and M28AI developer:
                                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                        M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                        1 Reply Last reply Reply Quote 2
                                        • maudlin27M Offline
                                          maudlin27
                                          last edited by maudlin27

                                          v260 Update

                                          • 2 Land combat changes for niche scenarios involving long range direct fire units
                                          • 6 naval combat changes, mostly relating to stuck T3 naval units, including new 'shunting' logic to try and have stuck units forcibly moved slowly through the water
                                          • 2 ACU changes, to cover an issue where the ACU would get stuck alternating between two retreat points and die
                                          • 1 factory change (hard cap on number of deceivers to build)
                                          • 7 engineer and economy changes, mostly relating to support for maps with huge numbers of mexes early on
                                          • 3 mod specific changes, including support for the metal world mod

                                          Acknowledgements

                                          • Amrecian Sniper - Noting M28 built 200 deceivers in a game
                                          • Azraeel - Replay where M28 built too many t3 mobile arti in QUIET

                                          M27AI and M28AI developer:
                                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                          1 Reply Last reply Reply Quote 3
                                          • maudlin27M Offline
                                            maudlin27
                                            last edited by maudlin27

                                            v261 Update
                                            6 changes based on a replay I came across where M28 struggled vs enemy cruisers, including:

                                            • More TMD should be built in response to cruisers
                                            • M28 should be even more aggressive with torp bombers once it reaches large numbers of them, as well as prioritising torps over gunships in an additional scenario
                                            • Fixed a bug where M28Easy wouldn't check for SMD when targeting the nearest enemy base with a nuke.

                                            M27AI and M28AI developer:
                                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                            https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                            M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                            1 Reply Last reply Reply Quote 4

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