v6 Release
A small release (which doesn't reflect any issues/improvements highlighted the past week as I was away):
- Sniperbots should be less likely to move in range of an enemy fatboy
- T1 mobile arti and T2 MML should be more aggressive
- ACU should cancel its upgrade if hit by a TML (such that it is about to die), and should avoid upgrading in range of an enemy TML (that it has identified) unless under TMD coverage
- Added counter to cloaked enemy ACU/SACU that is outside omni coverage
- Increased the amount of SAMs M28 builds both in its base and across the map
- Increased the MAA production by basing the decision on whether there is sufficient MAA on the amount of MAA only (previously SAMs were taken into account)
- 2 Bugfixes, the main one preventing size 1 buildings being built (which meant T1 and hence T2 PD wouldn't get built)
Acknowledgements:
- Azraeelian Angel – Multiple player vs M28 replays, which resulted in most of the changes made this release
- Relent0r – highlighting M28’s ACU could be killed by a single TML firing multiple missiles, and a replay where M28’s ACU would upgrade while taking damage and almost dead.