v9 Release
Main changes were reworking how Ahwassas target units (including a bugfix that stopped them targeting buildings) and replay based changes (12 tweaks and bugfixes in addition to the Ahwassa changes), including:
- Ahwassas should be more aggressive, particularly in larger numbers, while also being slightly better at avoiding ground AA fire
- MMLs should be slightly more likely to try and overwhelm a TMD defended positon
- ACU should be more aggressive (by factoring in the threat of allied units approaching its current position)
- Fixed some bugs with gunship targeting logic
- Adjusted experimental behaviour slightly so they're less likely to attack-move if an enemy experimental is attacking them just outside their range.
Also implemented logic provided by Jip to make M28 compatible with the upcoming FAF develop release.
Acknowledgements:
- Jip - Providing voice chat and code for the upcoming FAF develop changes (that introduce a new brain class for each AI)
- Azraeelian Angel - Human vs AI replay
- Radde - Human vs AI replays