v31 update
15 adjustments and bugfixes:
- Various tweaks to the decision on what experimental to build, including fixing an issue with working out how many experimentals are under construction (so M28 should no longer start constructing 3 nukes at once), and making it more likely for air experimentals to be built in some scenarios
- Fixed some bugs where multiple transports are waiting for engineers and also added a workaround for maps with poorly designed plateaus (that cant be dropped)
- Added additional retreat logic for MAA to consider just running in the opposite direction to the enemy
- Fixed a bug that could break engineer construction logic (typically late-game)
- Added special gunship retreat logic, so if the gunships try to retreat and would be going straight over a load of enemy SAMs, they should consider whether a detour would help them avoid some of the SAMs.
- Fixed a bug where paragons weren't being counted as game-enders (meaning they wouldn't benefit from M28's special shielding logic)
Acknowledgements
- Fertgl – Replay showing 2 M28 transports getting stuck in a loop alternating between each other for a drop zone.
- EsaihSiX - for putting M28 in the title of the 6 (human) v 4 M28 replay (20778889) and posting it in discord, which was the source of most of the changes made this update