v83 Update
This update is essentially lots of minor tweaks based on replays from Radde. 30 changes made, none of which are expected to be that significant, including:
- Increased the focus on ACU snipes when an ACU is considered vulnerable
- Further adjustments to fatboy and megalith to reduce their tendency to attack-move when the enemy has a large nearby threat but a small in-range threat
- Greater prioritisation of very high reclaim amounts
- ACUs should be less likely to stand in their base waiting for an approaching experimental to kill them
- Expanded ACU upgrade choices slightly so shield/nano should be got instead of RAS if the ACU is low health (and also obtained late-game where it wouldn't replace RAS)
- Fixed some bugs with tracking overcharge shots (which led to ACUs not dodging t1 arti shots as much); working out how many t3 arti/gameenders are already under construction (which led to t3 arti being built at the same time as a mavor); TMD being massively overbuilt
Acknowledgements
- Radde – Numerous replays which formed the basis of almost all the changes in this release (and I’ve only been through half the replays so far).