v28 Update
Smaller update focused on the 40km map Spiralarm Harbour:
- Further pathing optimisation, reducing the time taken to load this map from 319s to 16s (at the cost of accuracy) - very large maps with large numbers of islands should make use of this optimisation, but for most maps the more accurate previous method should be used
20 Other changes, including: - Improved transport rush build order (including use of multiple transports if there are lots of islands to drop and few players), and other initial build order tweaks
- Fixed some issues with transports, particularly where there are multiple transports being managed, that could result in no engineers being loaded, or engineers being dropped at islands that already have factories
- Expanded civilian capture logic to cover capturing civilian mexes, hydros, and other power, and factored in the unit to be captured's build time to the decision of how many engineers to send to capture it
- Fixed some issues with the unit cap that could lead to the unit cap being reached, and that were preventing air staging or mexes being built