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    Draw via diplomacy and losing points

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • BanthaFodderB Offline
      BanthaFodder
      last edited by

      Had a few 2v2 games where one guy insta quits, then we draw via the diplomacy option, then we lose points and the others gain points. Seems unfair, and shouldn't happen so I've been told.

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      • TheVVheelboyT Offline
        TheVVheelboy
        last edited by

        TM 4v4. We draw through the diplomacy menu to avoid a 3v4 stomp and yet we all lose points as if we were the ones to lose the game.

        #18073905 replay number.

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        • JipJ Offline
          Jip
          last edited by

          Draw does not mean that the game doesn't count. Draw means that you consider each other equal, and therefore the ratings converge.

          Is that correct @BlackYps ?

          A work of art is never finished, merely abandoned

          FtXCommandoF 1 Reply Last reply Reply Quote 0
          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by TheVVheelboy

            Umm, I still don't think that one team is supposed to get as many points as if they won the game while the other lose points as if they lost the game.

            CheeseBerryC 1 Reply Last reply Reply Quote 0
            • CheeseBerryC Offline
              CheeseBerry @TheVVheelboy
              last edited by

              This post is deleted!
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              • FtXCommandoF Offline
                FtXCommando @Jip
                last edited by FtXCommando

                @jip said in Draw via diplomacy and losing points:

                Draw does not mean that the game doesn't count. Draw means that you consider each other equal, and therefore the ratings converge.

                Is that correct @BlackYps ?

                A mutual draw (via diplomacy menu) does not function as a draw. A game draw is not mutual and that is what is rated as it’s an actual game outcome.

                It’s also specified as an unrank condition in the server code for ranking.

                S 1 Reply Last reply Reply Quote 0
                • S Offline
                  Sheikah @FtXCommando
                  last edited by

                  @ftxcommando said in Draw via diplomacy and losing points:

                  @jip said in Draw via diplomacy and losing points:

                  Draw does not mean that the game doesn't count. Draw means that you consider each other equal, and therefore the ratings converge.

                  Is that correct @BlackYps ?

                  A mutual draw (via diplomacy menu) does not function as a draw. A game draw is not mutual and that is what is rated as it’s an actual game outcome.

                  It’s also specified as an unrank condition in the server code for ranking.

                  This is not true. A mutual draw is only the case when all players in the game ask for a draw. If someone already died then the server doesn't consider this a mutual draw.

                  The server treats games where players ask for a draw after someone died the same as all teams died draw as seen here.
                  https://github.com/FAForever/server/blob/35a23b5fbebd10157a3bf6b7cf74c092cfcada3a/server/games/game_results.py#L248

                  The only case when the server unranks for a mutual draw is when all players survive and all players ask for a draw as seen here.
                  https://github.com/FAForever/server/blob/35a23b5fbebd10157a3bf6b7cf74c092cfcada3a/server/games/game_results.py#L100

                  So a draw is only unranked if all players are alive when the draw is asked for. In @CasterNumeroUno 's replay one player had already died and so did not meet the condition to be called a mutual draw.

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    That's a really terrible specification that should be removed then

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                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      Ok that's just "r****" implementation. It's just so obscure and unintuitive that you are better of removing it then.

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                      • S Offline
                        Sheikah
                        last edited by

                        This situation really only comes into play with tmm as before when this was only run for 1v1 you wold never encounter this situation

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                        • BlackYpsB Offline
                          BlackYps
                          last edited by

                          Someone please open an issue on github (server repo)

                          S 1 Reply Last reply Reply Quote 1
                          • S Offline
                            Sheikah @BlackYps
                            last edited by

                            @blackyps https://github.com/FAForever/server/issues/936

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