FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Points of Imbalance.

    Scheduled Pinned Locked Moved Balance Discussion
    172 Posts 27 Posters 24.8k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      advena @moses_the_red
      last edited by

      @moses_the_red
      I've seen your replay. You'll newer be able to micro ML like this outside of vacuum.
      Even in your replay you loose if ML start retreating from not ideal vector

      But there is simple solution I like (but can't estimate full effect it will have on balance):
      Buff brick speed by 0.2

      M 1 Reply Last reply Reply Quote 0
      • M Offline
        moses_the_red @advena
        last edited by moses_the_red

        @advena said in Points of Imbalance.:

        @moses_the_red
        I've seen your replay. You'll newer be able to micro ML like this outside of vacuum.
        Even in your replay you loose if ML start retreating from not ideal vector

        But there is simple solution I like (but can't estimate full effect it will have on balance):
        Buff brick speed by 0.2

        Its not just the brick, its all T3 units, check the patch notes for that patch.

        Everything was hit.

        Percival, Otthum, Loyalist, Harbinger and Titan.

        The problem isn't that the Brick is underpowered. All T3 land is underpowered relative to T4 assault experimentals.

        We nerfed all these T3 units without bothering to hit assault experimentals with corresponding combat effectiveness nerfs.

        I've been talking bout Bricks and Monkeylords, because those are the units I'm most familiar with. I can make a case with those specific units rather clearly... but the problem isn't with just those units.

        Also, speed is probably not the stat you want to buff or nerf, because whether it actually matters or not is hard to quantify.

        If you buff the speed of a unit, but its still slower than a kiting unit, you really haven't changed the balance between the two.

        Speed changes mostly matter at inflection points, points where you have enough speed to do something you couldn't do previously. They do strange non-linear things to balance. Range changes have the same issue.

        I'd stick to just health and damage changes if I were the balance team. Those are easy to quantify.

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          advena @moses_the_red
          last edited by

          @moses_the_red
          If brick speed was 2.5 you would have lost ML in 100% battles of your replay.

          Brick is only T3 direct fire unit ML can kite. Percies rape it and others direct fire units are faster

          M 1 Reply Last reply Reply Quote 0
          • M Offline
            moses_the_red @advena
            last edited by moses_the_red

            @advena said in Points of Imbalance.:

            @moses_the_red
            If brick speed was 2.5 you would have lost ML in 100% battles of your replay.

            Brick is only T3 direct fire unit ML can kite. Percies rape it and others direct fire units are faster

            You're ignoring the fact that the patch affected not just the Brick's balance aganist a ML, but the bricks balance against the GC, Chicken Megalith and Fatboy as well.

            It is significantly weaker than it was against all assault experimentals.

            If you try to correct this by focusing on Monkeylords and Bricks, you're going to leave a lot of things broken.

            Is the Brick speed change also going to reverse the relative balance change between the brick and the Megalith? No right?

            And since its a speed buff, you might get unintended consequences. As I said, speed changes aren't going to be linear. Bricks might inadvertently become OP against something else.

            If you want predictable balance changes, you stick with health and damage.

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF Offline
              FtXCommando
              last edited by FtXCommando

              Brick does decent against all other T4s. The problem is the vet HP ML gains due to it being the most efficient dps/mass T4.

              M 1 Reply Last reply Reply Quote 0
              • E Offline
                Explosive
                last edited by

                Experimentals beeing very strong is part of this game

                M 1 Reply Last reply Reply Quote 1
                • M Offline
                  moses_the_red @FtXCommando
                  last edited by

                  @FtXCommando said in Points of Imbalance.:

                  Brick does decent against all other T4s. The problem is the vet HP ML gains due to it being the most efficient dps giving T4.

                  By what metric?

                  The old balance patch cut its combat effectiveness by something like 1/3. How many bricks to kill a GC?

                  The point of all this was never to say that brick-monkeylord balance is off. Its to say that when you change a class of units (T3 asasult units) and don't change a competeting class (assault experimentals) you wind up with OP assault experimentals.

                  None of this will matter if Cybran players just stop building Monkeylords and build Megaliths instead - or switch to Aeon and build GCs.

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    moses_the_red @Explosive
                    last edited by moses_the_red

                    @herzer99 said in Points of Imbalance.:

                    Experimentals beeing very strong is part of this game

                    It is NOW, it was changed.

                    Perhaps you weren't around before the 2018 patch, but Experimentals - as a class - were generally not mass efficient against T3 assault units.

                    There were exceptions like the fatboy, but the fatboy has other serious issues (speed, low health) that mitigate the issue.

                    And to be clear, I'm not advocating that the T3 balance patch be reverted. I'm advocating that it be extended to all the units it should have affected.

                    You can't just massive change T3 assault units and not change other competing units and declare that all is fine.

                    1 Reply Last reply Reply Quote 0
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by FtXCommando

                      By the metric of mass efficiency. ML is the only one where you arguably can lose with equal mass investment. Even this could be argued is a good thing because ML holds the title as the easiest T4 to counter with more out of the box tactics.

                      Like it's basically the only T4 that can reliably be killed by rambo ACUs, it easily gets murked by any loss in air advantage. Point of it's efficiency in crushing swarms of T3 is that it auto dies to any other form of response.

                      Not that this issue really exists outside of the brick v ML issue because percy murks ML due to alpha + higher range + shields. Snipers also crush ML pretty bad given vision.

                      M 1 Reply Last reply Reply Quote 1
                      • E Offline
                        Explosive
                        last edited by

                        I have indeed just now startet playing this game 😄

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          moses_the_red @FtXCommando
                          last edited by moses_the_red

                          @FtXCommando said in Points of Imbalance.:

                          By the metric of mass efficiency. ML is the only one where you arguably can lose with equal mass investment. Even this could be argued is a good thing because ML holds the title as the easiest T4 to counter with more out of the box tactics.

                          Like it's basically the only T4 that can reliably be killed by rambo ACUs, it easily gets murked by any loss in air advantage. Point of it's efficiency in crushing swarms of T3 is that it auto dies to any other form of response.

                          I thought we were all on the same page here. I've been speaking of Bricks and Monkeylords with the expectation that everyone understands that they are just representatives from the classes of units that were thrown out of line. Representatives that are easy to test.

                          Patch 3696 changed an entire class of units, and did not touch another competing class of units.

                          Clearly the issue extends beyond the Brick and Monkeylord, or do you think that the balance team just happened to fix T3-T4 balance when it fixed T2-T3 balance by not doing a damn thing - like some kind of miracle everything just worked out perfectly.

                          Cut all these units effectiveness by 1/3, and lo and behold, that's exactly how off T3/T4 balance was right?

                          A 1 Reply Last reply Reply Quote 0
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            The old game balance was not good. I have no idea why you framed this as though we should be striving to match the garbage late game balance of 2017.

                            M 1 Reply Last reply Reply Quote 1
                            • E Offline
                              Explosive
                              last edited by

                              Also the game is balanced for 1v1 games.
                              Not some weird chokepoint teammaps

                              M 1 Reply Last reply Reply Quote 0
                              • M Offline
                                moses_the_red @FtXCommando
                                last edited by moses_the_red

                                @FtXCommando said in Points of Imbalance.:

                                The old game balance was not good. I have no idea why you framed this as though we should be striving to match the garbage late game balance of 2017.

                                Maybe I'm wasting my time here and should just hope that the SCU patch is enough to correct all this. We blindly stumbled into the problem we now have and will perhaps blindly stumble out of it.

                                The reason the pre-2018 balance between T3 and T4 should be respected is because it didn't result from just nerfing one class of units and carelessly disregarding how that affects its balance with another competing class. Someone put thought into it, and tried to keep assault experimentals from replacing T3 land formations.

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  moses_the_red @Explosive
                                  last edited by

                                  @herzer99 said in Points of Imbalance.:

                                  Not some weird chokepoint teammaps

                                  Interesting way to describe the maps people actually play.

                                  1 Reply Last reply Reply Quote 1
                                  • E Offline
                                    Explosive
                                    last edited by

                                    :DD I am also the people

                                    1 Reply Last reply Reply Quote 0
                                    • E Offline
                                      Explosive
                                      last edited by

                                      I am 100-99

                                      1 Reply Last reply Reply Quote 0
                                      • E Offline
                                        Explosive
                                        last edited by

                                        I am 1 people

                                        1 Reply Last reply Reply Quote 0
                                        • TurinturambarT Offline
                                          Turinturambar Balance Team
                                          last edited by

                                          actually the most surprising notion here to me is that T3 land formations existed in pre 18 balance in teamgames. the usual thing that happened there was getting full T3 mex into exp only because they wouold build so incredibly quickly. (and there are pds + acus everywhere so what do you even want to do with those T3 units?)
                                          for 1v1s this whole thing is a non issue

                                          Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                                          When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                                          M 1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by

                                            T3 land formations existed if u played UEF. Everything else was T4 spam as a response to the UEF player.

                                            M 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post