• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Fac upgrade used mass whilst paused

Scheduled Pinned Locked Moved Game Issues and Gameplay questions
4 Posts 4 Posters 335 Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K
    kye3k1
    last edited by kye3k1 30 Sept 2022, 20:32

    https://replay.faforever.com/18156522

    11:30 minutes for Kye3k1 upgrading T3 Navy HQ. Watch the behaviour.

    I was upgrading the right side Navy HQ Factory from T2 to T3. Despite eventually pausing all my production the factory (unassisted) still used 60 mass per tick.

    You can see the game mass/energy overlay shows the upgrade using 60 mass even when paused.

    1 Reply Last reply Reply Quote 0
    • N
      nine2
      last edited by 1 Oct 2022, 23:01

      The overlay is often wrong, it doesn't take into account mass stalls. Prob or want using mass, but to be sure you could sandbox a new game and only have one fac and look at your mass bar

      J 1 Reply Last reply 2 Oct 2022, 07:11 Reply Quote 0
      • C
        Ctrl-K
        last edited by 2 Oct 2022, 00:25

        No, it is a bug which afaik is fixed in fafdevelop

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

        1 Reply Last reply Reply Quote 0
        • J
          Jip @nine2
          last edited by 2 Oct 2022, 07:11

          @nine2 said in Fac upgrade used mass whilst paused:

          The overlay is often wrong, it doesn't take into account mass stalls. Prob or want using mass, but to be sure you could sandbox a new game and only have one fac and look at your mass bar

          Tell us when it is wrong and we'll fix it 🙂

          In this particular issue it is correct, where the unit doesn't actually pause because the script crashes.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          4 out of 4
          • First post
            4/4
            Last post