FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Adjust the build skirt of naval factories

    Scheduled Pinned Locked Moved Balance Discussion
    75 Posts 24 Posters 6.3k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      Sprouto
      last edited by

      And the sheer size of many of the vessels.

      1 Reply Last reply Reply Quote 1
      • ComradeStrykerC Offline
        ComradeStryker
        last edited by ComradeStryker

        I may be replying a little late, but I was interested in seeing this.

        This may be counter-intuitive, but, what if you flip the blueprint of a Naval Facility?
        So all factions build vessels on the same side. Specifically speaking about the Seraphim Naval Factory as it is the only one that is facing right, instead of left. Then adjust the skirt size for all factions.

        If all factories are facing the same way, then there should be no gameplay issue with where you can build those facilities.

        Another idea is to allow for the rotation of blueprints, giving the player an option to flip their facilities a full 180* if they wanted to but, that will likely have a huge impact on gameplay.


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

        1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          I believe that is addressed in a post above

          1 Reply Last reply Reply Quote 0
          • FearghalF Offline
            Fearghal
            last edited by

            Is having a right and left exit option for naval factories an option?
            Can flip the factory icon, and/or add directional arrows.
            Example:
            Untitled-3.pngI know if I'm going to build navy on left side of map..
            I would select the Right exit factory.
            Thanks

            1 Reply Last reply Reply Quote 0
            • FearghalF Fearghal referenced this topic on
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Your navy units exit up/down so what would that even resolve?

              FearghalF 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                pathign issues, when the factory is built against a cliff

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by FtXCommando

                  That’s only a problem if the top and bottom are blocked, though. Like a person blocking themselves in with a line of facs. But you can just resolve it by blowing up facs near the HQ when t3 units that cause the problem come out.

                  Like both rock slots on sentons have t3 support facs built on the island which faces a cliff and it isn’t a problem to get units out when you space factories properly rather than dragging lines.

                  1 Reply Last reply Reply Quote 0
                  • FearghalF Offline
                    Fearghal @FtXCommando
                    last edited by Fearghal

                    @ftxcommando
                    I was thinking that when Navy factory that is against a right land mass versus on the a left side land mass.
                    has advantage in that, the..
                    navy units can exit straight out where the left side navy factory has to go top or bottom first then turn.

                    Also, the engies supporting the factory on the right side..
                    support the factory from the shore side and protected,
                    whereas the engies on the left side factory, go out in water on right side and are more exposed.
                    so.. if a quick frigate tries to 'lock down' factory early the engies are exposed where the
                    right side factory, has the engies stay near land/behind factory.Untped-2.png
                    I remember a convo last year about the Aeon engies exiteing
                    the land factory taking a second longer to exit and being unfair in opening minutes for expansion purposes, so this is definitely longer pathing for left side navy which would always exit right towards enemy.

                    1 Reply Last reply Reply Quote 0
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by FtXCommando

                      engies.png

                      I made it so all engies are assisting from behind the fac. You can already do this with the tools the game gives you. There is no real blockage either as the top is freely open to allow navy units to go through.

                      The screenshot you gave isn't how things leave facs, both units will go down or up and then turn left or right.

                      engies2.png

                      Generic layout of how engies would be if you just assist them onto a factory.

                      1 Reply Last reply Reply Quote 1
                      • FearghalF Offline
                        Fearghal
                        last edited by Fearghal

                        OK, thanks for info!

                        1 Reply Last reply Reply Quote 0
                        • JipJ Jip referenced this topic on
                        • First post
                          Last post