This looks very cool.
HotBuild Overhaul
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@ctrl-k said in HotBuild Overhaul:
I don't think it would be possible with less possible base key actions code changes. And its very unclear how units should behave in some cases.
Not sure how you implement the base key actions, but for ambiguity you could just use a priority order (similar to buildings with hotbuild) and it just selects the first order all(any?) selected unit(s) can do. So you could map A to reclaim->attack and have engies reclaim with "A" and nuke fire with "A".
@Genos This mod is quite nice. What do you think about improving it further by adding the ability to add templates (ie: pd surrounded by walls) to it?
pfp credit to gieb
@Penguin_ isn't possible now
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
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Someday..
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
Hi @Ctrl-K any change you still have this project in mind? To add Orders to HotBuild list? I fully understand if this is not any of your priorities, just checking. Tnx.
@jip said in HotBuild Overhaul:
Would it be possible to import or export this between players, without working with the prefs file directly?
Like being able to post a hot-build between allies via a whiteboard ?
Kykhu Oss https://youtu.be/JUgyGTgeZb8
Unit Thrower https://youtu.be/iV8YBXVxxeI
Beam Tentacle https://youtu.be/le5SNwHvC4c
Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs
Share function was implemented and iirc only available in dev branch. Orders and templates won't be supported till I refactor all necessary code for it.
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— Steve Jobs.
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@Ctrl-K Im having the issue that new hotbuilds don't show up in the hotkey menu. Any idea what went wrong?