@dragun101 Wdym?
HotBuild Overhaul
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Current model of mod is doing its general purposes, however View is poor and not user friendly enough, do you have any ideas to improve it?
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
@UsuqMadiq in version 6 there is a button in menu
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
added guick guide in main post!
https://youtu.be/rWDM6VLbM3o
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Hey buddy! great work!
but unfortunately, it seem's that this mod make my game crash at startup.
It was working yesterday, then I upraded to the new FAFClient, and it don't work anymore.
I 've tested without the mod and game works fine.
Crash happen after loading screen, when the comm is supposed to appear."
Nothing happend here
I tried playing around with the mod a bit and while I like it a lot, it seems like you can't assign any "action" hotkeys, like overcharge or upgrade.
Would it be possible to add that?
I don't think it would be possible with less possible base key actions code changes. And its very unclear how units should behave in some cases.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Im also working on share function, so, stay tuned and promote mod
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
@ctrl-k said in HotBuild Overhaul:
I don't think it would be possible with less possible base key actions code changes. And its very unclear how units should behave in some cases.
Not sure how you implement the base key actions, but for ambiguity you could just use a priority order (similar to buildings with hotbuild) and it just selects the first order all(any?) selected unit(s) can do. So you could map A to reclaim->attack and have engies reclaim with "A" and nuke fire with "A".
@Genos This mod is quite nice. What do you think about improving it further by adding the ability to add templates (ie: pd surrounded by walls) to it?
pfp credit to gieb
@Penguin_ isn't possible now
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Someday..
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods