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Nuclear Repulsor Shields V23 for all game versions

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  • U
    Uveso
    last edited by Uveso 7 Apr 2022, 14:09 5 Oct 2020, 23:01

    This is Nuclear Repulsor Shields version 23 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+,Nomads
    This mod supports Nomads.

    Nuclear Repulsor Shields <for all gameversions> v23
    NuclearRepulsorShields(AllGameVersions)-V23.zip
    DownloadSize: 135 KB, Unpacked: 311 KB

    Author: Uveso

    How to install:

    UnZip the archive.

    Copy the "NuclearRepulsorShields" folder from the Zip archive to:

    C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\
    

    The right Filepath to the file "mod_info.lua" should be then:

    C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\NuclearRepulsorShields\mod_info.lua
    

    Start the game, and activate inside the modmanger "Nuclear Repulsor Shields".

    This Mod adds the following 15 buildings:

    UEF Buildings:
    UEF - EXPERIMENTAL - LAND : EXSD Puls: Belmont - (City Shield Generator)
    UEF - EXPERIMENTAL - LAND : UHSD Puls: Cochran - (Village Shield Generator)
    UEF - EXPERIMENTAL - LAND : EXHSD Puls: Bucksport - (Metropolis Shield Generator)

    CYBRAN Buildings:
    CYBRAN - EXPERIMENTAL - LAND : ED6: Gilmore - (Village Shield Generator)
    CYBRAN - EXPERIMENTAL - LAND : ED8: Bovill - (Metropolis Shield Generator)
    CYBRAN - EXPERIMENTAL - LAND : ED7: Isola - (City Shield Generator)

    AEON Buildings:
    AEON - EXPERIMENTAL - LAND : Cashton - (Village Shield Generator)
    AEON - EXPERIMENTAL - LAND : Gloucester - (City Shield Generator)
    AEON - EXPERIMENTAL - LAND : Jenks - (Metropolis Shield Generator)

    SERAPHIM Buildings:
    SERAPHIM - EXPERIMENTAL - LAND : Athayii Ythisioz - (Metropolis Shield Generator)
    SERAPHIM - EXPERIMENTAL - LAND : Athayi Ythisioz - (City Shield Generator)
    SERAPHIM - EXPERIMENTAL - LAND : Atha Ythisioz - (Village Shield Generator)

    NOMADS Buildings:
    NOMADS - EXPERIMENTAL - LAND : Wagos - (Metropolis Shield Generator)
    NOMADS - EXPERIMENTAL - LAND : Nebis - (City Shield Generator)
    NOMADS - EXPERIMENTAL - LAND : Vapor - (Village Shield Generator)

    Info:
    Nuke missiles collide and explode on shield impact. Nukedamage does not pass the shield, but lower the shildstrength.
    The smallest Village shield can absorb up to 3 nuke missile impacts before it will be depleted.
    It also can resist permanently around 2500 damage per second.

    Village shields can be upgraded from Tech3 shields from all factions.
    Because the City and Metropolis shields have a bigger size, they can't be upgraded from the smaller Village shields.
    But you can perform an upgrade from City to Metropolis shield.

    Note: They have low hitpoints and if they explode you should wear sunglasses!

    Full AI support. Shields will be build with real AI platoonbuilders, and buildconditions.

    Update 03.Jul.2022 (v23)

    • fixed function for Overlapping Shields, so it will not transfer damage to other shields.

    Update 27.Apr.2022 (v22)

    • Fixed a bug in OnCollisionCheck in case one of the objects is no real unit.
    • Added check for restricted units for AI build former

    Update 19.Jan.2021 (v21)

    • All units: Changed DamageType for Death Weapon from Deathnuke to 'Nuke'.
    • All Units: Changed AboveWaterTargetsOnly from false to true
    1 Reply Last reply Reply Quote 0
    • U
      Uveso
      last edited by 18 Jan 2021, 23:38

      Update 19.Jan.2021 (v21)

      • All units: Changed DamageType for Death Weapon from Deathnuke to 'Nuke'.
      • All Units: Changed AboveWaterTargetsOnly from false to true
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      • U
        Uveso
        last edited by 27 Apr 2022, 02:58

        Update 27.Apr.2022 (v22)

        • Fixed a bug in OnCollisionCheck in case one of the objects is no real unit.
        • Added check for restricted units for AI build former
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        • U Uveso referenced this topic on 27 Apr 2022, 03:05
        • U Uveso referenced this topic on 27 Apr 2022, 03:05
        • U
          Uveso
          last edited by 4 Jul 2022, 14:09

          Update 03.Jul.2022 (v23)

          • fixed function for Overlapping Shields, so it will not transfer damage to other shields.
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