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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
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    • UvesoU Offline
      Uveso
      last edited by

      @Doompants

      Thanks again for your help!!!

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      • P Offline
        pacificoast
        last edited by

        @Uveso I was using a few mods including BlackOpsFAF-Unleashed-v23 in an offline skirmish game and found that I could not save a game - FAF crashes. I don't see anything in the logs though. I turned off all mods and verified that your latest mod BlackOpsFAF-Unleashed-v23 is the one causing the crash (being the only mod loaded). Are there any quick fixes available? Or perhaps you could point me to an earlier version of BlackOpsFAF-Unleashed to try out until the fix is done. Many thanks!

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        • UvesoU Offline
          Uveso
          last edited by

          @pacificoast

          I only saved a few games in the early days of 2007.
          After using mods i stoped using the save feature because the game crashed to often.

          Unfortunately, I have no idea how to fix this or if it's even fixable.

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          • P Offline
            pacificoast @Uveso
            last edited by

            @uveso Thanks for your swift reply. BlackOps Unleashed is a great unit pack so I'll try to work around not using saves.

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            • R Offline
              Rama @Uveso
              last edited by

              @uveso

              Hi Uveso,

              I've been having a weird crash when using AI Wave Survival and BlackOps Unleashed, that only began after the latest 3758 Developers Patch.

              I already wrote up the issue, linked here. Don't know if you want to take a look.
              https://forum.faforever.com/topic/6236/3758-developers-patch-crash-using-ai-wave-survival-and-blackops-unleashed

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              • JipJ Offline
                Jip
                last edited by

                @Uveso I'll look into it, do you have time to make a new release next weekend?

                A work of art is never finished, merely abandoned

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                • D Offline
                  Dust0
                  last edited by

                  @Uveso it seems the mod behave strangely with the latest 3758 Developers Patch.
                  While other units works completely fine, those units carrying drones are not display the correct movement and attack animation. Those units simply follow targets but not fire, also by buliding one of the broken units, it seem to affect all units constructed afterwards to have the same strange behavior.
                  Are there any quick fixes for this problem?

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                  • JipJ Offline
                    Jip
                    last edited by

                    I found the issues with the drone carriers:

                    • https://github.com/Uveso/BlackOpsFAF-Unleashed/pull/8

                    Up to Uveso to upload them now. If there are more issues then please name the specific unit

                    A work of art is never finished, merely abandoned

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                    • D Offline
                      Dust0
                      last edited by

                      Thanks for the quick fix. It works fine now

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                      • BattleshipOniB Offline
                        BattleshipOni
                        last edited by BattleshipOni

                        Hello there @Uveso it would seems that I have the same problem after the recent patch just like some people above.
                        Yes, it is a bunch of broken units of the BlackOps mod that will break the game any time they are constructed(Animation of firing sequence + walking etc.) as well as Production structures instead of upgrading just builds next tear factory right withing itself. By most part I met this problem with UEF and Cybran, but not EON. In particular game will break the moment Goliath or Basilisk enters its construction stage, most of the units, building and commander modules will be created broken after that.

                        https://github.com/Uveso/BlackOpsFAF-Unleashed/pull/8

                        I've already visited this link and changed BlackOps files a bunch of time with it and yet, to no avail (Either problem remains or Commander wouldn't even spawn(teleport) on the battlefield.
                        I've purged every trase of FAF and SubCom from my PC, without any file left, then reinstalled all and yet it eould seem that the problem is inside the mod itself.

                        Can you please help me?
                        With respect, humble enjoyer of the greatest RTS of all time.

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                        • JipJ Offline
                          Jip
                          last edited by

                          @BattleshipOni can you share me the configuration of your games, and the game logs with the errors in it?

                          A work of art is never finished, merely abandoned

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                          • BattleshipOniB Offline
                            BattleshipOni @Jip
                            last edited by BattleshipOni

                            game_20267393.log
                            game_20265653.log
                            game_20265635.log
                            game_20265626.log
                            game_20265554.log
                            game_20265540.log

                            This is a game with errors that I've done just now as well as rest of logs during the last 24 hours.

                            P.S. I am new with FAF bug rerports so please excuse me 🙂

                            As for configuration: Just a test match with 3 Black Ops related mods, (Black Ops itself, EX units and Commander module system).

                            P.S.2. - Is there any other way to show "configuration of your games"?

                            P.S.3. - Is the "client.log" necessary for the cause?

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                            • JipJ Offline
                              Jip
                              last edited by

                              The game logs have everything in it that I need. Found a few errors I wasn't aware of, I'll look into it for you and then Uveso can release that

                              A work of art is never finished, merely abandoned

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                              • BattleshipOniB Offline
                                BattleshipOni @Jip
                                last edited by BattleshipOni

                                @jip Thank you, it is much appreciated.

                                P.S. I forgot to tell that engineering station of UEF is affected as well, but only if it was build the first time during the game, but only after the bugged Goliath, drone just "explodes" the moment station is complete.

                                Any unit type that wasn't been build before Goliath construction during the match will be broken.

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                                • Z Offline
                                  zhanghm18
                                  last edited by

                                  @uveso

                                  Hi Uveso,sorry for my bad Englishi.
                                  Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode. I remember in the original MOD, when it switched fire mode it expanded to a really cool ground attack mode.

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                                  • BattleshipOniB Offline
                                    BattleshipOni
                                    last edited by BattleshipOni

                                    Hello, @uveso It would seem that problem yet persists as it is with a person above so here is some additional feedback from me.
                                    game_20289769.log
                                    game_20289629.log
                                    game_20289935.log (during this test game froze permanently)

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                                    • Z Offline
                                      zhanghm18
                                      last edited by

                                      @jip @uveso
                                      BUG report:Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode.(C:\Users\asus\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\BlackOpsFAF-Unleashed\hook\units\UAA0310)(ability name:Planetary Cleansing Mode

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                                      • Z Offline
                                        zhanghm18
                                        last edited by

                                        @jip @Uveso
                                        HI, I've been through several rounds of testing. I think the blackops MOD and totalmayhem mods seem to be in conflict with each other. When I started blackops, a lot of units in totalmayhem were not working properly. But the blackops mod itself seems to have problems, I used the latest version of FAF and blackops mod alone, and found that UEF's experimental assault robot did not work properly at all, his feet did not walk, and the weapon did not fire.

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                                        • UvesoU Offline
                                          Uveso
                                          last edited by

                                          Thanks for all the reports!

                                          We are working on it.
                                          (The Black Ops Mods will be fixed first.)

                                          Z DoompantsD 2 Replies Last reply Reply Quote 0
                                          • Z Offline
                                            zhanghm18 @Uveso
                                            last edited by

                                            @uveso
                                            Thanks for your work!

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