Hello Cyrris,
yes my AI tends to load a missile launcher with 5 missiles before it will shoot one.
But it has also functions to overwhelm nuke defenses.
Maybe there's a bug inside the target search engine or the Ai has just not enough eco for the nuke launchers.
And the AI also fools the player with building nuke launchers but they are paused and not ready to shoot.
In case you are using the adaptive sub AI, use the Overwhelm sub AI.
It has the same functions than the adaptive Sub Ai but it will increase the
Build and eco multiplyer after 35 and 60 minutes.
This will bost the AIs eco for more nukes.
Also install the Quantum Resource Generators mod.
This mod provides paragon like buildings for all factions, so the AI can build even more eco. You can find the mod here:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam
You can also debug the nuke function if you like to see whats going on.
Locate the file platoon lua inside my mod:
\Mods\AI-Uveso\hook\lua\platoon.lua
Then search for the NukePlatoonAI function (~line 1669) and change the line
local NUKEDEBUG = false
to
local NUKEDEBUG = true
Then open the moho debug window with [F9] and watch the debuglines.
All lines starting with *** AI-Uveso: * NukePlatoonAI:** are related to the nuke function.
Or you can just read the remarks inside the nuke function to understand how the nuke function is deciding to shoot:
https://github.com/Uveso/AI-Uveso/blob/master/hook/lua/platoon.lua#L1669