Numerous share until death games are ruined by player(s) disconnecting (whether by dropping because of connection problems or crashes, or quitting because of lag, or ragequitting, etc).
So, I suggest that an option be added for share until death games that if a live player drops or quits, the player's units (other than the ACU) are gifted to a teammate and the ACU/units remains alive until killed normally, and the units are linked like they normally are when units are gifted (so the gifted units die if the original owner's ACU dies). If all live players on a team quit, the team would, of course, still be defeated, and all of their units would die at that time, like you would expect.
This change shouldn't add any new exploits, and it would save a lot of games from being ruined by drops/crashes/quits. For those who might claim that this allows a bad player to just quit and gift all of their stuff to a better teammate, I'd like to say that they can do the exact same thing now in full share games. They can also presently gift all of their stuff to a teammate and afk in share until death games. The only real change here is basically that a player disconnecting from a share until death game doesn't automatically result in all of their units dying.
Responses are welcome. The purpose of this post is to get community feedback on this.
If this suggestion is well-enough received, it should be reasonable to implement.