Hard crash at 5 minutes
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@amygdala I'll try them out
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Did some more testing with RNGAI and other things. The game runs fine if I do a sandbox game by myself, and with one AI it dies around the 9 minute mark. Something that is built breaks it but I have no idea what.
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dies as in - crashes?
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Yes, hard crash. Exit code: 1,073,740,768
Here's the most recent game log
info: Supreme Commander: Forged Alliance version 3731
info: DisconnectFromPeer (uid=210966)
info: LOBBY: deleting unknown peer uid 210966.
info: ConnectToPeer (name=Lord_Stroganoff, uid=210966, address=127.0.0.1:59379, USE PROXY)
info: NET: using deflate compression for sends to %CPU_NAME%.HOME.ORG:59379.
info: LOBBY: Adding peer "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966]
info: NET: using deflate compression for receives from %CPU_NAME%.HOME.ORG:59379
info: LOBBY: connection to "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] made, status=Pending.
info: LOBBY: Got join (name="Lord_Stroganoff", uid=210966) from %CPU_NAME%.HOME.ORG:59379
info: {
info: faf0863e-9577-ba0d-b737-8d82b622f1c0 = true
info: }
info: { }
info: LOBBY: "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] has established connections to: 205997
info: >> SendArmySettingsToServer: Setting army 1 for slot 1
info: >> SendArmySettingsToServer: Setting army 2 for slot 2
info: >> SendArmySettingsToServer: Slot 3 empty
info: >> SendArmySettingsToServer: Slot 4 empty
info: >> SendArmySettingsToServer: Slot 5 empty
info: >> SendArmySettingsToServer: Slot 6 empty
info: >> SendArmySettingsToServer: Slot 7 empty
info: >> SendArmySettingsToServer: Slot 8 empty
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Slot 10 empty
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: OpenMovie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1809
info: UI_RenderUnitBars true
info: UI_NisRenderIcons true
info: ren_SelectBoxes true
info: Starting background task "Map loader /maps/scmp_016/scmp_016.scmap"
info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" running.
info: Active game mods for blueprint loading: \000{
info: {
info: after={
info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
info: },
info: author="relentless",
info: before={ },
info: conflicts={ },
info: copyright="2020 relentless",
info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
info: enabled=true,
info: exclusive=false,
info: hookdir="/hook",
info: icon="/mods/RNGAI/icon.jpg",
info: location="/mods/rngai",
info: name="RNGAI",
info: requires={ },
info: requiresNames={ },
info: selectable=true,
info: shadowdir="/shadow",
info: ui_only=false,
info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
info: url="",
info: version=111
info: }
info: }
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Loading: modded files from "RNGAI" mod
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 389 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: /savereplay
info: REPLAY ID: 16033037
info: Active mods in session: \000{
info: {
info: after={
info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
info: },
info: author="relentless",
info: before={ },
info: conflicts={ },
info: copyright="2020 relentless",
info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
info: enabled=true,
info: exclusive=false,
info: hookdir="/hook",
info: icon="/mods/RNGAI/icon.jpg",
info: location="/mods/rngai",
info: name="RNGAI",
info: requires={ },
info: requiresNames={ },
info: selectable=true,
info: shadowdir="/shadow",
info: ui_only=false,
info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
info: url="",
info: version=111
info: }
info: }
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" finished.
info: Saving replay to "gpgnet://127.0.0.1:63201/16033037/lordtoasty1114.SCFAreplay"
debug: MEM: -4194304 bytes LUABP
info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
info: Hooked /lua/simInit.lua with /mods/rngai/hook/lua/simInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/ai/aiutilities.lua with /mods/rngai/hook/lua/ai/aiutilities.lua
info: Hooked /lua/ai/aiattackutilities.lua with /mods/rngai/hook/lua/ai/aiattackutilities.lua
warning: [aiattackutilities.lua, line:2361] * RNGAI: offset aiattackutilities.lua
info: Hooked /lua/ai/aibehaviors.lua with /mods/rngai/hook/lua/ai/aibehaviors.lua
info: Hooked /lua/ai/aibuildstructures.lua with /mods/rngai/hook/lua/ai/aibuildstructures.lua
warning: [aibuildstructures.lua, line:774] * RNGAI: offset aibuildstructures.lua
info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/rngai/hook/lua/editor/unitcountbuildconditions.lua
info: Hooked /lua/editor/markerbuildconditions.lua with /mods/rngai/hook/lua/editor/markerbuildconditions.lua
warning: [aibehaviors.lua, line:2898] * RNGAI: offset aibehaviors.lua
debug: MEM: -4194304 bytes OGRID
info: Loading save file: \000/maps/SCMP_016/SCMP_016_save.lua
info: Loading script file: \000/maps/SCMP_016/SCMP_016_script.lua
info: Hooked Builder: \000RNGAI T1 Naval Expansion Area FrigateRaid
info: Hooked Builder: \000RNG Factory Builder Land T1 MainBase Large
info: Hooked Builder: \000RNG Factory Builder Land T1 Large
info: Hooked Builder: \000RNGAI SACU Engineer
info: Hooked Builder: \000RNGAIR SACU Engineer
info: * AI-RNG: BaseRestricted :90 BaseMilitary :180 BaseDMZArea :108 BaseEnemy :384
info: Hooked /lua/aibrain.lua with /mods/rngai/hook/lua/aibrain.lua
info: Hooked /lua/sim/factorybuildermanager.lua with /mods/rngai/hook/lua/sim/factorybuildermanager.lua
info: Hooked /lua/sim/buildermanager.lua with /mods/rngai/hook/lua/sim/buildermanager.lua
info: Hooked /lua/sim/builder.lua with /mods/rngai/hook/lua/sim/builder.lua
info: Hooked /lua/sim/engineermanager.lua with /mods/rngai/hook/lua/sim/engineermanager.lua
warning: [aibrain.lua, line:4140] * RNGAI: offset aibrain.lua
info: Hooked /lua/platoon.lua with /mods/rngai/hook/lua/platoon.lua
warning: [platoon.lua, line:6827] * RNGAI: offset platoon.lua
warning: NUM PROPS = 4357
debug: Active mods in sim: \000{
debug: {
debug: after={
debug: "62e2j64a-AIUV-0910-89465-146as555a8u3",
debug: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
debug: "62e2j64a-AIUV-0880-89465-146as555a8u3",
debug: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
debug: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
debug: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
debug: },
debug: author="relentless",
debug: before={ },
debug: conflicts={ },
debug: copyright="2020 relentless",
debug: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
debug: enabled=true,
debug: exclusive=false,
debug: hookdir="/hook",
debug: icon="/mods/RNGAI/icon.jpg",
debug: location="/mods/rngai",
debug: name="RNGAI",
debug: requires={ },
debug: requiresNames={ },
debug: selectable=true,
debug: shadowdir="/shadow",
debug: ui_only=false,
debug: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
debug: url="",
debug: version=111
debug: }
debug: }
info: Hooked /lua/defaultunits.lua with /mods/rngai/hook/lua/defaultunits.lua
info: Hooked /lua/sim/unit.lua with /mods/rngai/hook/lua/sim/unit.lua
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
info: d3d_WindowsCursor on
info: Cam_Free off
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
info: creating high fidelity terrain
info: creating high fidelity water
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
info: range_RenderHighlighted true
info: range_RenderSelected true
info: range_RenderBuild true
info: creating high fidelity terrain
info: creating high fidelity water
info: res_AfterPrefetchDelay 100
info: res_PrefetcherActivityDelay 1
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
info: /savereplay
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Exe Version: 1.0
debug: Current gametime: 00:00:00
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: playable area coordinates are { 0, 0, 256, 256 }
info: Offmapareas are {
info: { x0=-100, x1=356, y0=-100, y1=0 },
info: { x0=-100, x1=356, y0=256, y1=356 },
info: { x0=-100, x1=0, y0=0, y1=256 },
info: { x0=256, x1=356, y0=0, y1=256 }
info: }
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Current gametime: 00:00:30
info: SC_SecondaryAdapter false
debug: Current gametime: 00:01:00
info: Minimized true
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
debug: Current gametime: 00:01:30
info: SC_SecondaryAdapter false
debug: Current gametime: 00:02:00
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
debug: Current gametime: 00:03:30
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
debug: Current gametime: 00:05:00
debug: Current gametime: 00:05:30
debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
debug: Current gametime: 00:07:00
debug: Current gametime: 00:07:30
debug: Current gametime: 00:08:00
debug: Current gametime: 00:08:30 -
Could you host a game using FAF, and provide me with a replay ID? Then I can try and reproduce the crash
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Yup!
Game against 1 RNGAI
No other mods active -
It doesn't reproduce it for me. Would you happen to have time right now, and that I observe the game?
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I've found the problem. My anti-virus software saw whatever the game was trying to execute as an exploit and ended the game.
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What anti virus do you have?
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I use Sophos