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Repeating crash on Strip Mine

Scheduled Pinned Locked Moved I need help
11 Posts 2 Posters 834 Views
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  • G
    GrandAdmiral
    last edited by 27 Oct 2021, 13:22

    Hi all

    I'd like to report a persistent crash, its happened 4 times on this combination:
    -Map: Strip Mine
    -Players: Aeon (human), 2 x Sorian Adaptive, 1 x Regular Adaptive
    -Mods: Supreme Scoreboard, NVIDIA Fix

    Crash happened 3 times around the 30m mark and once at the 1h15m. Debug from the latest crash below:

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
    attempted to read memory at 0xbb20895d

    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15593101.log /gpgnet 127.0.0.1:25209 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:56469/15593101/GrandAdmiral.SCFAreplay /country AU /numgames 0

    Callstack:
    Unknown symbol (address 0x00423190)
    Unknown symbol (address 0x00801e43)

    Last 100 lines of log...

    debug: Current gametime: 01:15:00
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2c4b2608: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    debug: Current gametime: 01:15:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff03b29) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04800) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04846) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04847) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04848) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04887) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0488a) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0488b) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048db) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048e2) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048ed) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0338c) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): attempt to loop over field CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    info: CWldSession::DoBeat() unknown entity id (0x2ff007d2) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff007d3) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff009d3) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04893) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04898) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff009de) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048a2) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048a6) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048ac) supplied in a pose update.
    warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    [C]: in function AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function DoVeterancyHealing'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function CalculateVeterancyLevel'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function VeterancyDispersal'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function OnKilled'
    ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(457): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:448>
    [C]: in function Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function DoTakeDamage'
    ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(615): in function DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function DamageArea'
    ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function DoDamage' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function OnImpact'
    ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94>
    debug: Current gametime: 01:16:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048ae) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048af) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048b0) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048b2) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048c0) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048c1) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048c2) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048d3) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff048ec) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04a61) supplied in a pose update.
    debug: Loading module '\000/projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua\000'
    debug: Current gametime: 01:16:30
    debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000'
    debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000'
    info: UI_ApplySelectionSet 0
    debug: Current gametime: 01:17:00
    debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
    debug: Current gametime: 01:17:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff02264) supplied in a pose update.
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    info: UI_ApplySelectionSet 0
    debug: Current gametime: 01:18:00
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000'
    debug: Current gametime: 01:18:30
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    info: CWldSession::DoBeat() unknown entity id (0x2ff03100) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff03103) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff03104) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff03466) supplied in a pose update.
    debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
    debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
    debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    debug: Current gametime: 01:19:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff04a5e) supplied in a pose update.
    warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    [C]: in function AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function DoVeterancyHealing'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function CalculateVeterancyLevel'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function VeterancyDispersal'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function OnKilled'
    ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1590): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1544>
    [C]: in function Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function DoTakeDamage'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029>
    [C]: in function DamageArea' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function DoDamage'
    ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function OnImpact' ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94> info: UI_ApplySelectionSet 0 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value)
    stack traceback:
    ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
    debug: Current gametime: 01:19:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff01311) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04a94) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04a95) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04a9e) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff00b92) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04aa3) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0375d) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff037e3) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff034d1) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff037e5) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff03721) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff03752) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff03b87) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff019f9) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff030fb) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff03b8b) supplied in a pose update.

    1 Reply Last reply Reply Quote 0
    • G
      GrandAdmiral
      last edited by 27 Oct 2021, 13:24

      Windows 10 21H1
      Normal FA branch
      On a winner 😞 lol

      1 Reply Last reply Reply Quote 0
      • G
        GrandAdmiral
        last edited by 28 Oct 2021, 11:48

        And again, this time at 56m. RKExplosions turned off

        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
        attempted to read memory at 0xbcecdb11

        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15598560.log /gpgnet 127.0.0.1:43029 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:64913/15598560/GrandAdmiral.SCFAreplay /country AU /numgames 0

        Callstack:
        Unknown symbol (address 0x00423190)
        Unknown symbol (address 0x00801e43)

        Last 100 lines of log...

        debug: Loading module '\000/units/xsb1303/xsb1303_script.lua\000'
        debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
        debug: Current gametime: 00:40:00
        debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
        debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
        debug: Current gametime: 00:40:30
        debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
        debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000'
        info: UI_ApplySelectionSet 1
        info: UI_ApplySelectionSet 2
        info: UI_MakeSelectionSet 2
        debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
        debug: Current gametime: 00:41:00
        debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
        debug: Loading module '\000/units/ual0202/ual0202_script.lua\000'
        debug: Loading module '\000/units/delk002/delk002_script.lua\000'
        debug: Loading module '\000/lua/kirvesweapons.lua\000'
        debug: Loading module '\000/lua/kirveseffects.lua\000'
        debug: Loading module '\000/lua/kirvesbeams.lua\000'
        debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
        debug: Current gametime: 00:41:30
        debug: Current gametime: 00:42:00
        info: CWldSession::DoBeat() unknown entity id (0x2ff0183b) supplied in a pose update.
        debug: Current gametime: 00:42:30
        debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
        debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
        debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
        debug: Current gametime: 00:43:00
        debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Current gametime: 00:43:30
        info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
        info: UI_MakeSelectionSet 2
        info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
        debug: Current gametime: 00:44:00
        debug: Current gametime: 00:44:30
        info: CWldSession::DoBeat() unknown entity id (0x2ff00e60) supplied in a pose update.
        debug: Current gametime: 00:45:00
        debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000'
        debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000'
        debug: Current gametime: 00:45:30
        debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
        debug: Current gametime: 00:46:00
        debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
        info: UI_ApplySelectionSet 2
        debug: Current gametime: 00:46:30
        info: UI_MakeSelectionSet 2
        debug: Loading module '\000/units/ueb2302/ueb2302_script.lua\000'
        info: UI_MakeSelectionSet 9
        debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
        debug: Current gametime: 00:47:00
        debug: Loading module '\000/units/ueb4203/ueb4203_script.lua\000'
        debug: Loading module '\000/units/xsl0205/xsl0205_script.lua\000'
        debug: Current gametime: 00:47:30
        debug: Current gametime: 00:48:00
        info: UI_MakeSelectionSet 2
        debug: Current gametime: 00:48:30
        info: UI_MakeSelectionSet 1
        debug: Current gametime: 00:49:00
        debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
        debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
        debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Current gametime: 00:49:30
        debug: Loading module '\000/units/uea0003/uea0003_script.lua\000'
        debug: Loading module '\000/units/uab5202/uab5202_script.lua\000'
        debug: Current gametime: 00:50:00
        debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
        debug: Current gametime: 00:50:30
        debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
        info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
        info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
        debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
        debug: Current gametime: 00:51:00
        debug: Loading module '\000/projectiles/aaphalanx01/aaphalanx01_script.lua\000'
        debug: Loading module '\000/lua/kirvesprojectiles.lua\000'
        debug: Current gametime: 00:51:30
        debug: Current gametime: 00:52:00
        debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
        debug: Current gametime: 00:52:30
        debug: Current gametime: 00:53:00
        info: UI_MakeSelectionSet 2
        debug: Loading module '\000/projectiles/adfquantumcannon02/adfquantumcannon02_script.lua\000'
        debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000'
        debug: Current gametime: 00:53:30
        debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
        debug: Current gametime: 00:54:00
        debug: Current gametime: 00:54:30
        debug: Loading module '\000/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua\000'
        debug: Current gametime: 00:55:00
        debug: Loading module '\000/projectiles/tifantimattershells01/tifantimattershells01_script.lua\000'
        info: UI_MakeSelectionSet 9
        debug: Loading module '\000/units/xsa0304/xsa0304_script.lua\000'
        debug: Current gametime: 00:55:30
        debug: Loading module '\000/projectiles/tifmissilenuke01/tifmissilenuke01_script.lua\000'
        debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
        debug: Current gametime: 00:56:00
        debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
        debug: Loading module '\000/projectiles/aimsaintantinuke01/aimsaintantinuke01_script.lua\000'
        debug: Current gametime: 00:56:30

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        • J
          Jip
          last edited by 28 Oct 2021, 21:54

          I'd need to have the full logs. What other mods are you using?

          A work of art is never finished, merely abandoned

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          • G
            GrandAdmiral
            last edited by 29 Oct 2021, 01:21

            In that latest game only Supreme Scoreboard and NVIDIA Fix. Previously I had Advanced reclaim and RKExplosions on as well. I'll grab that log file tonight, it'd be awesome if the client had an auto-submission option.

            I've been able to reproduce it every time I've played this combination so whatever debugging/tracing you want me to run or combinations of mods/branches you want me to try just let me know.

            J 1 Reply Last reply 29 Oct 2021, 08:09 Reply Quote 0
            • J
              Jip @GrandAdmiral
              last edited by 29 Oct 2021, 08:09

              @grandadmiral said in Repeating crash on Strip Mine:

              it'd be awesome if the client had an auto-submission option.

              We're actually working on that. with the next release the debugger that was made for FA should attach automatically - when you crash we'll have all the info we need to determine what caused the crash.

              A work of art is never finished, merely abandoned

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              • G
                GrandAdmiral
                last edited by 30 Oct 2021, 06:01

                @jip said in Repeating crash on Strip Mine:

                @grandadmiral said in Repeating crash on Strip Mine:

                it'd be awesome if the client had an auto-submission option.

                We're actually working on that. with the next release the debugger that was made for FA should attach automatically - when you crash we'll have all the info we need to determine what caused the crash.

                That's awesome to hear. Game log attached for both reports

                game_15598560.log

                game_15593101.log

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                • G
                  GrandAdmiral
                  last edited by 2 Nov 2021, 15:03

                  So today I tried playing on the Devel branch and had much better luck, same combination with Supreme Scoreboard and NVIDIA fix. Lasted a good 3 hours before crashing out a bit differently than previous so I think this is a new/different crash

                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
                  attempted to read memory at 0x00000000

                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                  Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15632810.log /gpgnet 127.0.0.1:61090 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:53303/15632810/GrandAdmiral.SCFAreplay /country AU /rehost /numgames 0

                  Callstack:
                  Unknown symbol (address 0x0067aa5f)

                  Last 100 lines of log...

                  info: UI_ApplySelectionSet 0
                  info: UI_MakeSelectionSet 0
                  debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000'
                  debug: Loading module '\000/projectiles/tdfovercharge01/tdfovercharge01_script.lua\000'
                  debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
                  debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
                  debug: Current gametime: 01:37:00
                  debug: Current gametime: 01:37:30
                  debug: Current gametime: 01:38:00
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00f3b) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff010bb) supplied in a pose update.
                  debug: Current gametime: 01:38:30
                  debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
                  debug: Current gametime: 01:39:00
                  info: CWldSession::DoBeat() unknown entity id (0x2ff01228) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff01229) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03b9b) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03ba2) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03ba5) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03ba8) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03bac) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03bb0) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03bb7) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff03bf3) supplied in a pose update.
                  debug: Current gametime: 01:39:30
                  debug: Current gametime: 01:40:00
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00e8c) supplied in a pose update.
                  debug: Loading module '\000/units/url0401/url0401_script.lua\000'
                  debug: Current gametime: 01:40:30
                  info: CWldSession::DoBeat() unknown entity id (0x2ff0179a) supplied in a pose update.
                  debug: Current gametime: 01:41:00
                  debug: Current gametime: 01:41:30
                  info: UI_ApplySelectionSet 0
                  debug: Current gametime: 01:42:00
                  debug: Loading module '\000/projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua\000'
                  debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
                  warning: ACU kill detected. Rating for ranked games is now enforced.
                  info: Sending game result: 2 score 1
                  debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
                  info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
                  info: SSB >>> TRACE GameResults: result = score 1, armyID = 2, name = GrandAdmiral
                  debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
                  debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
                  debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
                  debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
                  debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
                  debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
                  info: SSB >>> TRACE OnBeat() player has died: Shinjake (Shuri (AI: Adaptive))
                  warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: EngineerComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: FactoryCapCheck - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationBuildingComparison - Invalid location - MAIN
                  warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - MAIN
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - MAIN
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - MAIN
                  warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN
                  warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN
                  warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): attempt to call method GetNumCategoryUnits' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): in function GetManagerCount'
                  ...data\lua.nx5\lua\editor\unitcountbuildconditions.lua(1005): in function <...data\lua.nx5\lua\editor\unitcountbuildconditions.lua:1004>
                  (tail call): ?
                  ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304>
                  (tail call): ?
                  ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function CheckBuilderConditions'
                  ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function GetHighestBuilder'
                  ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(667): in function AssignEngineerTask' ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(638): in function <...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua:635> warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1443): attempt to call method GetLocationCoords' (a nil value)
                  stack traceback:
                  ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1443): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1433>
                  debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
                  warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                  warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                  warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                  warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                  warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                  warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: EngineerComparisonAtLocation - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: FactoryCapCheck - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                  warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                  debug: Loading module '\000/units/zxa0001/zxa0001_script.lua\000'

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                  • G
                    GrandAdmiral
                    last edited by 2 Nov 2021, 15:05

                    And Log

                    game_15632810.log

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                    • J
                      Jip
                      last edited by 3 Nov 2021, 12:44

                      Strange amount of crashes. What is your OS? and is anything particular happening when it crashes?

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • G
                        GrandAdmiral
                        last edited by 6 Nov 2021, 01:42

                        10 Home 21H1. As far as gameplay it varies, when the first crash happened the entire game just locks up, when I alt-TAB I find the debugger in the background. With this most recent crash the main screen (I play with dual-screen) completely crashed out.

                        Yeah Forged has been rock solid up until that major crashing bug a couple of patches ago and since then (until now obviously). I haven't tried another map yet so unsure if its something with this combination or my system in general.

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