FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Repeating crash on Strip Mine

    Scheduled Pinned Locked Moved I need help
    11 Posts 2 Posters 834 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G
      GrandAdmiral
      last edited by

      Hi all

      I'd like to report a persistent crash, its happened 4 times on this combination:
      -Map: Strip Mine
      -Players: Aeon (human), 2 x Sorian Adaptive, 1 x Regular Adaptive
      -Mods: Supreme Scoreboard, NVIDIA Fix

      Crash happened 3 times around the 30m mark and once at the 1h15m. Debug from the latest crash below:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
      attempted to read memory at 0xbb20895d

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15593101.log /gpgnet 127.0.0.1:25209 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:56469/15593101/GrandAdmiral.SCFAreplay /country AU /numgames 0

      Callstack:
      Unknown symbol (address 0x00423190)
      Unknown symbol (address 0x00801e43)

      Last 100 lines of log...

      debug: Current gametime: 01:15:00
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2c4b2608: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Current gametime: 01:15:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff03b29) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04800) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04846) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04847) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04848) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04887) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0488a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0488b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048db) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048e2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ed) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0338c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): attempt to loop over field CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      info: CWldSession::DoBeat() unknown entity id (0x2ff007d2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff007d3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff009d3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04893) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04898) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff009de) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048a2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048a6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ac) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      [C]: in function AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function DoVeterancyHealing'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function CalculateVeterancyLevel'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function VeterancyDispersal'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function OnKilled'
      ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(457): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:448>
      [C]: in function Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function DoTakeDamage'
      ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(615): in function DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function DamageArea'
      ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function DoDamage' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function OnImpact'
      ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94>
      debug: Current gametime: 01:16:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ae) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048af) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048b0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048b2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048c0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048c1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048c2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ec) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a61) supplied in a pose update.
      debug: Loading module '\000/projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua\000'
      debug: Current gametime: 01:16:30
      debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000'
      debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000'
      info: UI_ApplySelectionSet 0
      debug: Current gametime: 01:17:00
      debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
      debug: Current gametime: 01:17:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff02264) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      info: UI_ApplySelectionSet 0
      debug: Current gametime: 01:18:00
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000'
      debug: Current gametime: 01:18:30
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      info: CWldSession::DoBeat() unknown entity id (0x2ff03100) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03103) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03104) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03466) supplied in a pose update.
      debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
      debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
      debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Current gametime: 01:19:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a5e) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      [C]: in function AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function DoVeterancyHealing'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function CalculateVeterancyLevel'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function VeterancyDispersal'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function OnKilled'
      ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1590): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1544>
      [C]: in function Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function DoTakeDamage'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029>
      [C]: in function DamageArea' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function DoDamage'
      ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function OnImpact' ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94> info: UI_ApplySelectionSet 0 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value)
      stack traceback:
      ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Current gametime: 01:19:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff01311) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a94) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a95) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a9e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00b92) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04aa3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0375d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff037e3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff034d1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff037e5) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03721) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03752) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03b87) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff019f9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff030fb) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03b8b) supplied in a pose update.

      1 Reply Last reply Reply Quote 0
      • G
        GrandAdmiral
        last edited by

        Windows 10 21H1
        Normal FA branch
        On a winner 😞 lol

        1 Reply Last reply Reply Quote 0
        • G
          GrandAdmiral
          last edited by

          And again, this time at 56m. RKExplosions turned off

          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
          attempted to read memory at 0xbcecdb11

          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15598560.log /gpgnet 127.0.0.1:43029 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:64913/15598560/GrandAdmiral.SCFAreplay /country AU /numgames 0

          Callstack:
          Unknown symbol (address 0x00423190)
          Unknown symbol (address 0x00801e43)

          Last 100 lines of log...

          debug: Loading module '\000/units/xsb1303/xsb1303_script.lua\000'
          debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
          debug: Current gametime: 00:40:00
          debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
          debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
          debug: Current gametime: 00:40:30
          debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
          debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000'
          info: UI_ApplySelectionSet 1
          info: UI_ApplySelectionSet 2
          info: UI_MakeSelectionSet 2
          debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
          debug: Current gametime: 00:41:00
          debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
          debug: Loading module '\000/units/ual0202/ual0202_script.lua\000'
          debug: Loading module '\000/units/delk002/delk002_script.lua\000'
          debug: Loading module '\000/lua/kirvesweapons.lua\000'
          debug: Loading module '\000/lua/kirveseffects.lua\000'
          debug: Loading module '\000/lua/kirvesbeams.lua\000'
          debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
          debug: Current gametime: 00:41:30
          debug: Current gametime: 00:42:00
          info: CWldSession::DoBeat() unknown entity id (0x2ff0183b) supplied in a pose update.
          debug: Current gametime: 00:42:30
          debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
          debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
          debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
          debug: Current gametime: 00:43:00
          debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
          info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
          debug: Current gametime: 00:43:30
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          info: UI_MakeSelectionSet 2
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          debug: Current gametime: 00:44:00
          debug: Current gametime: 00:44:30
          info: CWldSession::DoBeat() unknown entity id (0x2ff00e60) supplied in a pose update.
          debug: Current gametime: 00:45:00
          debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000'
          debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000'
          debug: Current gametime: 00:45:30
          debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
          debug: Current gametime: 00:46:00
          debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
          info: UI_ApplySelectionSet 2
          debug: Current gametime: 00:46:30
          info: UI_MakeSelectionSet 2
          debug: Loading module '\000/units/ueb2302/ueb2302_script.lua\000'
          info: UI_MakeSelectionSet 9
          debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
          debug: Current gametime: 00:47:00
          debug: Loading module '\000/units/ueb4203/ueb4203_script.lua\000'
          debug: Loading module '\000/units/xsl0205/xsl0205_script.lua\000'
          debug: Current gametime: 00:47:30
          debug: Current gametime: 00:48:00
          info: UI_MakeSelectionSet 2
          debug: Current gametime: 00:48:30
          info: UI_MakeSelectionSet 1
          debug: Current gametime: 00:49:00
          debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
          debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
          debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000'
          info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
          debug: Current gametime: 00:49:30
          debug: Loading module '\000/units/uea0003/uea0003_script.lua\000'
          debug: Loading module '\000/units/uab5202/uab5202_script.lua\000'
          debug: Current gametime: 00:50:00
          debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
          debug: Current gametime: 00:50:30
          debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
          debug: Current gametime: 00:51:00
          debug: Loading module '\000/projectiles/aaphalanx01/aaphalanx01_script.lua\000'
          debug: Loading module '\000/lua/kirvesprojectiles.lua\000'
          debug: Current gametime: 00:51:30
          debug: Current gametime: 00:52:00
          debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
          debug: Current gametime: 00:52:30
          debug: Current gametime: 00:53:00
          info: UI_MakeSelectionSet 2
          debug: Loading module '\000/projectiles/adfquantumcannon02/adfquantumcannon02_script.lua\000'
          debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000'
          debug: Current gametime: 00:53:30
          debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
          debug: Current gametime: 00:54:00
          debug: Current gametime: 00:54:30
          debug: Loading module '\000/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua\000'
          debug: Current gametime: 00:55:00
          debug: Loading module '\000/projectiles/tifantimattershells01/tifantimattershells01_script.lua\000'
          info: UI_MakeSelectionSet 9
          debug: Loading module '\000/units/xsa0304/xsa0304_script.lua\000'
          debug: Current gametime: 00:55:30
          debug: Loading module '\000/projectiles/tifmissilenuke01/tifmissilenuke01_script.lua\000'
          debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
          debug: Current gametime: 00:56:00
          debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
          debug: Loading module '\000/projectiles/aimsaintantinuke01/aimsaintantinuke01_script.lua\000'
          debug: Current gametime: 00:56:30

          1 Reply Last reply Reply Quote 0
          • JipJ
            Jip
            last edited by

            I'd need to have the full logs. What other mods are you using?

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • G
              GrandAdmiral
              last edited by

              In that latest game only Supreme Scoreboard and NVIDIA Fix. Previously I had Advanced reclaim and RKExplosions on as well. I'll grab that log file tonight, it'd be awesome if the client had an auto-submission option.

              I've been able to reproduce it every time I've played this combination so whatever debugging/tracing you want me to run or combinations of mods/branches you want me to try just let me know.

              JipJ 1 Reply Last reply Reply Quote 0
              • JipJ
                Jip @GrandAdmiral
                last edited by

                @grandadmiral said in Repeating crash on Strip Mine:

                it'd be awesome if the client had an auto-submission option.

                We're actually working on that. with the next release the debugger that was made for FA should attach automatically - when you crash we'll have all the info we need to determine what caused the crash.

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • G
                  GrandAdmiral
                  last edited by

                  @jip said in Repeating crash on Strip Mine:

                  @grandadmiral said in Repeating crash on Strip Mine:

                  it'd be awesome if the client had an auto-submission option.

                  We're actually working on that. with the next release the debugger that was made for FA should attach automatically - when you crash we'll have all the info we need to determine what caused the crash.

                  That's awesome to hear. Game log attached for both reports

                  game_15598560.log

                  game_15593101.log

                  1 Reply Last reply Reply Quote 0
                  • G
                    GrandAdmiral
                    last edited by

                    So today I tried playing on the Devel branch and had much better luck, same combination with Supreme Scoreboard and NVIDIA fix. Lasted a good 3 hours before crashing out a bit differently than previous so I think this is a new/different crash

                    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
                    attempted to read memory at 0x00000000

                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15632810.log /gpgnet 127.0.0.1:61090 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:53303/15632810/GrandAdmiral.SCFAreplay /country AU /rehost /numgames 0

                    Callstack:
                    Unknown symbol (address 0x0067aa5f)

                    Last 100 lines of log...

                    info: UI_ApplySelectionSet 0
                    info: UI_MakeSelectionSet 0
                    debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000'
                    debug: Loading module '\000/projectiles/tdfovercharge01/tdfovercharge01_script.lua\000'
                    debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
                    debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
                    debug: Current gametime: 01:37:00
                    debug: Current gametime: 01:37:30
                    debug: Current gametime: 01:38:00
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00f3b) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff010bb) supplied in a pose update.
                    debug: Current gametime: 01:38:30
                    debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
                    debug: Current gametime: 01:39:00
                    info: CWldSession::DoBeat() unknown entity id (0x2ff01228) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff01229) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03b9b) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03ba2) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03ba5) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03ba8) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bac) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bb0) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bb7) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bf3) supplied in a pose update.
                    debug: Current gametime: 01:39:30
                    debug: Current gametime: 01:40:00
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00e8c) supplied in a pose update.
                    debug: Loading module '\000/units/url0401/url0401_script.lua\000'
                    debug: Current gametime: 01:40:30
                    info: CWldSession::DoBeat() unknown entity id (0x2ff0179a) supplied in a pose update.
                    debug: Current gametime: 01:41:00
                    debug: Current gametime: 01:41:30
                    info: UI_ApplySelectionSet 0
                    debug: Current gametime: 01:42:00
                    debug: Loading module '\000/projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
                    warning: ACU kill detected. Rating for ranked games is now enforced.
                    info: Sending game result: 2 score 1
                    debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
                    info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
                    info: SSB >>> TRACE GameResults: result = score 1, armyID = 2, name = GrandAdmiral
                    debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
                    info: SSB >>> TRACE OnBeat() player has died: Shinjake (Shuri (AI: Adaptive))
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: EngineerComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: FactoryCapCheck - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationBuildingComparison - Invalid location - MAIN
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - MAIN
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - MAIN
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - MAIN
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN
                    warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): attempt to call method GetNumCategoryUnits' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): in function GetManagerCount'
                    ...data\lua.nx5\lua\editor\unitcountbuildconditions.lua(1005): in function <...data\lua.nx5\lua\editor\unitcountbuildconditions.lua:1004>
                    (tail call): ?
                    ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304>
                    (tail call): ?
                    ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function CheckBuilderConditions'
                    ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function GetHighestBuilder'
                    ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(667): in function AssignEngineerTask' ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(638): in function <...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua:635> warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1443): attempt to call method GetLocationCoords' (a nil value)
                    stack traceback:
                    ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1443): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1433>
                    debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: EngineerComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: FactoryCapCheck - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    debug: Loading module '\000/units/zxa0001/zxa0001_script.lua\000'

                    1 Reply Last reply Reply Quote 0
                    • G
                      GrandAdmiral
                      last edited by

                      And Log

                      game_15632810.log

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by

                        Strange amount of crashes. What is your OS? and is anything particular happening when it crashes?

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • G
                          GrandAdmiral
                          last edited by

                          10 Home 21H1. As far as gameplay it varies, when the first crash happened the entire game just locks up, when I alt-TAB I find the debugger in the background. With this most recent crash the main screen (I play with dual-screen) completely crashed out.

                          Yeah Forged has been rock solid up until that major crashing bug a couple of patches ago and since then (until now obviously). I haven't tried another map yet so unsure if its something with this combination or my system in general.

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post