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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Playing co op on faf dev?

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    • K Offline
      Kawaii-chan
      last edited by

      Basically, can we somehow do that? Can we somehow get/hack in the maps into the normal lobby?

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      • Brutus5000B Online
        Brutus5000 FAF Server Admin
        last edited by

        No and no. All featured mods apart from fafdevelop and fafbeta have a hard dependency on the featured mod FAF.
        As far as I know coop maps require the coop featured mod therefore I hardly believe you can hack them into the normal lobby.

        He said, "I've been to the year 3000
        Not much has changed, but they live underwater
        And your great-great-great-granddaughter
        Is playin' FAF, playin' FAF"

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        • K Offline
          Kawaii-chan
          last edited by

          That is annoying, cause co-op can greatly benefit from the performance improvements. As it always ends up into 1 hour slog(at least for me)

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          • JipJ Online
            Jip
            last edited by

            When the game is patched then co-op will have them too. I expect this to be either next week, or the week after 🙂 .

            A work of art is never finished, merely abandoned

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            • BlackrobeB Offline
              Blackrobe
              last edited by

              That's good to know regarding co-op campaigns receiving a patch when the game is patched. As currently, the the unit count/cap and player resource count are not working in the campaign scoreboard.

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              • JipJ Online
                Jip
                last edited by

                I'm not sure if that is fixed in the patch. Have you made an issue on Github about this?

                A work of art is never finished, merely abandoned

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                • BlackrobeB Offline
                  Blackrobe
                  last edited by

                  Mate, I wasn't aware of the process, so I'm not sure how to do that; however, If you give me an idea how to, and where to, I will give it a go.

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                  • JipJ Online
                    Jip
                    last edited by Jip

                    You can make an issue here: https://github.com/FAForever/fa/issues/new

                    I'll take care of it afterwards - technically the co-op / campaign has its own repository and I'm not sure where the error originates. But at least we as developers will be aware of them.

                    Useful things to attach:

                    • The log of the game.
                    • The replay ID of the game (if applicable).
                    • If you did anything specific that you think triggers it.

                    I now see you've posted it before, an example of us not being aware of it and apologies!

                    A work of art is never finished, merely abandoned

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                    • BlackrobeB Offline
                      Blackrobe
                      last edited by

                      No worries. Better late than never Jip. I've posted the issue in github. Thanks for following this up, I appreciate that.

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