Possible bug causing crash: hi there we just had a game crash and I am not sure if it was possible an AI bug with M27AI. The log has some lines that mention M27.
I've pasted a few of the lines below but I can sent the full log if you want:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009272e4
attempted to write memory at 0x50895010
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\tyne1\AppData\Roaming\Forged Alliance Forever\logs\game_18231596.log /gpgnet 127.0.0.1:22751 /mean 1149.82 /deviation 311.527 /savereplay gpgnet://127.0.0.1:51135/18231596/tyne141.SCFAreplay /country NZ /numgames 8 /numgames 6
Callstack:
Unknown symbol (address 0x009272e4)
Last 100 lines of log...
warning: [C]: in function assert' warning: [C]: in function
pcall'
warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1023): in function
GetACU'
warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(6851): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:6716>
info: Warning - no valid units in tNewUnits
info: Warning - no valid units in tNewUnits
info: Warning - no valid units in tNewUnits
warning: false\000M27ERROR Count=1: GameTime 1018: Cant find any ACUs that we own for brain2, and in assassination game mode, so will treat us as being defeated
warning: stack traceback:...