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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Questions about performance

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    • JipJ Offline
      Jip
      last edited by Jip

      And with the patch live we continue: debris is now significantly cheaper on the sim and available on FAF develop. Up to the degree that they have essentially no impact on it anymore! This should speed up the game during battles as that is when a lot of debris is made in general. See also this pull request for more information.

      Overall - please keep playing FAF Develop as you have done previously. The input you provide is appreciated and is important to us and for us to make sure everything is stable.

      A work of art is never finished, merely abandoned

      K 1 Reply Last reply Reply Quote 2
      • Z Offline
        zwierzak
        last edited by

        Thanks to the whole team for all the work on this!

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        • K Offline
          kdrafa91 @Jip
          last edited by

          @jip Today #15350662 enemy GC dies leaves no reclaim
          #15351245 game hard crashed for me, not even control alt delete or alt f4 worked

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          • K Offline
            keyser
            last edited by

            i'm pushing an hotfix rn to fix the GC not dying

            1 Reply Last reply Reply Quote 1
            • JipJ Offline
              Jip
              last edited by Jip

              @kdrafa91 Thank you for reporting it - it is fixed!

              About the hard crash - can you describe what you were doing right before?

              A work of art is never finished, merely abandoned

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              • K Offline
                kdrafa91
                last edited by kdrafa91

                @jip selecting units, drag selecting

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                • JipJ Offline
                  Jip
                  last edited by

                  Do you have the exception code? And a game log?

                  A work of art is never finished, merely abandoned

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                  • K Offline
                    kdrafa91 @Jip
                    last edited by

                    @jip well the game just completely froze my windows i had to press the turn off botton and i dont know how to get the game log.

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                    • K Offline
                      kdrafa91 @Jip
                      last edited by

                      @jip game_15351245.log that´s a lot of text how do i send to you? email?

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                      • JipJ Offline
                        Jip
                        last edited by

                        You can find me on Discord.

                        A work of art is never finished, merely abandoned

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                        • JipJ Offline
                          Jip
                          last edited by Jip

                          I am running a test game next Saturday the 25th 20:00 GMT +2. I am looking for volunteers to help with this. The game should be balanced: it should represent a typical seton game that slows down at some point. Please contact me on Discord if you have time and interest in joining in. I suspect the minimal rating will be about 1200+ as the game needs to be balanceable.

                          The aim of the session is to:

                          • Attach the profiler to the game - this requires a sim mod to function properly. Therefore the game will be unranked. With this data I can view what happens throughout the game and how often certain functions are called. This will help us focus our attention to the things that matter most.
                          • CTRL + K everything right before the game ends to see if there is any memory / performance leaking happening.

                          A work of art is never finished, merely abandoned

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                          • E Offline
                            Exselsior @Jip
                            last edited by

                            @jip if I’m in town and online I’ll help with this

                            1 Reply Last reply Reply Quote 1
                            • JipJ Offline
                              Jip
                              last edited by

                              @Exselsior thank you for the heads up, I'm afraid I have to cancel it however. There are quite a few issues with the patch that require a hotfix but are not easy to solve. Among them, why games are unranked and the cause of a significant increase of hard-crashes. I need this weekend to try and fix it and aim for a hotfix on Monday.

                              A work of art is never finished, merely abandoned

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                              • JipJ Offline
                                Jip
                                last edited by

                                With the initial version of the profiler merged into FAF Develop I am re-announcing running a few test games to find out where the simulation hurts the most. I need your help for that - please respond below with your Discord name if I can ping you for help. The aim is to do one game tomorrow at around the same time of this message (12:00 GMT + 1), this has a short deadline because there is a game-dev session tomorrow evening and I'd like to discuss the initial results there. Throughout the next weeks I'll have more events planned.

                                With this information we can finally compare our results with that of LOUD. And with that comparison we can start sniping performance obstacles, similar to how you would snipe a commander in-game.

                                A work of art is never finished, merely abandoned

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                                • S Offline
                                  Sprouto
                                  last edited by Sprouto

                                  I feel unfairly picked on - sniped you might say. I'll have to start 'microing'.

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