@kdrafa91 Thank you for reporting it - it is fixed!
About the hard crash - can you describe what you were doing right before?
@jip well the game just completely froze my windows i had to press the turn off botton and i dont know how to get the game log.
I am running a test game next Saturday the 25th 20:00 GMT +2. I am looking for volunteers to help with this. The game should be balanced: it should represent a typical seton game that slows down at some point. Please contact me on Discord if you have time and interest in joining in. I suspect the minimal rating will be about 1200+ as the game needs to be balanceable.
The aim of the session is to:
A work of art is never finished, merely abandoned
@Exselsior thank you for the heads up, I'm afraid I have to cancel it however. There are quite a few issues with the patch that require a hotfix but are not easy to solve. Among them, why games are unranked and the cause of a significant increase of hard-crashes. I need this weekend to try and fix it and aim for a hotfix on Monday.
A work of art is never finished, merely abandoned
With the initial version of the profiler merged into FAF Develop I am re-announcing running a few test games to find out where the simulation hurts the most. I need your help for that - please respond below with your Discord name if I can ping you for help. The aim is to do one game tomorrow at around the same time of this message (12:00 GMT + 1), this has a short deadline because there is a game-dev session tomorrow evening and I'd like to discuss the initial results there. Throughout the next weeks I'll have more events planned.
With this information we can finally compare our results with that of LOUD. And with that comparison we can start sniping performance obstacles, similar to how you would snipe a commander in-game.
A work of art is never finished, merely abandoned