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    Klutz's Map Emporium

    Scheduled Pinned Locked Moved Mapping
    71 Posts 25 Posters 34.0k Views
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    • RoweyR Offline
      Rowey
      last edited by

      #NewsWorthy

      "The needs of the many outweigh the needs of the few" - Spock

      1 Reply Last reply Reply Quote 0
      • B Offline
        Burni
        last edited by

        More good maps from Captain Klutz!

        1 Reply Last reply Reply Quote 0
        • VoodooV Offline
          Voodoo
          last edited by

          I realy enjoy playing on your maps. Thanks a lot.

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          • CaptainKlutzC Offline
            CaptainKlutz
            last edited by

            And now for something a little different for those who want a little glimpse into what goes into these maps:
            https://youtu.be/5Vue9sKQba4

            1 Reply Last reply Reply Quote 1
            • CaptainKlutzC Offline
              CaptainKlutz
              last edited by

              New map

              Forlorn Fjords

              A remix of Canis River. Theme idea by Blackyps. Fight over the thawing Sirenukall River, using its ice dams and rugged mountains to your tactical advantage. 15x15 teamgame map (up to 4v4).


              1 Reply Last reply Reply Quote 5
              • CaptainKlutzC Offline
                CaptainKlutz
                last edited by

                And now for something completely different: Racketeer Ridge, an unranked, uneven map. I've heard people ask for more maps for AI games, and this is just the start of my answer to them. You can expect more medium-effort uneven maps in the future.

                1 Reply Last reply Reply Quote 5
                • JipJ Offline
                  Jip
                  last edited by

                  Could you show the marker layout too?

                  A work of art is never finished, merely abandoned

                  CaptainKlutzC 1 Reply Last reply Reply Quote 0
                  • CaptainKlutzC Offline
                    CaptainKlutz @Jip
                    last edited by

                    @jip said in Klutz's Map Emporium:

                    Could you show the marker layout too?

                    Of course, here's the markers of the amphibious type. The land markers are almost identical and the air markers are just a uniform grid.

                    I found adding defense markers to each expansion made RngAI take them much more seriously.

                    alt text

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                    • CaptainKlutzC Offline
                      CaptainKlutz
                      last edited by

                      Archsimkat approached me and asked if I could make a map similar to a randomly generated one.

                      I accepted, and this is the result.

                      Adaptive Pillars of Sand

                      A remix of a Mapgen map from replay #16736685. 15km x 15km, supports up to 6v6, all slots have adaptive mexes. ~60k reclaim.

                      1 Reply Last reply Reply Quote 6
                      • N Offline
                        No_naval_player
                        last edited by

                        Привет, хто может подсказать, почему физика юнитов в первом Supreme Commander реалистичнее чем чем сейчас в FAF, и как ее вернуть в FAF?

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                        • CaptainKlutzC Offline
                          CaptainKlutz
                          last edited by

                          This summer, I went to the Scottish Highlands for the first time and really liked it. Using the inspiration from this journey, I was able to make this map.

                          Verisimilitude

                          A 20x20 1v1 map with the playable area of a 10x10. 19k visible (rock, tree group) reclaim but 30k total reclaim in trees etc.

                          Civilians are not invincible.




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                          • CaptainKlutzC Offline
                            CaptainKlutz
                            last edited by CaptainKlutz

                            This is an official statement that all my maps are CC-BY-NC 3.0.

                            What does this mean?

                            It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

                            H-masterH 1 Reply Last reply Reply Quote 4
                            • FemboyF Offline
                              Femboy Promotions team
                              last edited by

                              Oh sorry I just had sold all your maps for 0.50$ FAF best maps DLC 😫

                              FAF Website Developer

                              1 Reply Last reply Reply Quote 1
                              • H-masterH Offline
                                H-master @CaptainKlutz
                                last edited by

                                @captainklutz said in Klutz's Map Emporium:

                                This is an official statement that all my maps are CC-BY-NC 3.0.

                                What does this mean?

                                It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

                                Cool, some really good looking textures/decals in your map. If I use something of your maps I'll make sure to give you the credit in the map description.

                                Check out my maps here:

                                Madness 1 - 10

                                https://forum.faforever.com/topic/480/h-master-s-maps

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                                • CaptainKlutzC Offline
                                  CaptainKlutz
                                  last edited by

                                  I felt the need to make a map that tries to rectify the problems with Verdanis. This is the result. The layout is inspired by the best parts of Badlands, but with various changes that I think will help improve gameplay.

                                  Corina's Hourglass

                                  A 20x20 1v1, 2v2 and 4v4 map. 20k visible (rock, wreckage) reclaim but 40k total reclaim in small rocks. Symmetric along both horizontal and vertical axes.

                                  2v2 is bottom left vs top right (thanks Jip for suggestion).

                                  Thank you to Grimplex and Archsimkat for putting up with my questions and providing suggestions.

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                                  • CaptainKlutzC Offline
                                    CaptainKlutz
                                    last edited by

                                    Due to an internal harddrive failure, I have lost all workflows and works in progress.

                                    Thank you to everyone for your support, there will be a delay in map production for the near future.

                                    1 Reply Last reply Reply Quote 3
                                    • CaptainKlutzC Offline
                                      CaptainKlutz
                                      last edited by CaptainKlutz

                                      Corellia Chasm

                                      Commissioned by @BalanceSlave.

                                      It's literally just a FAF interpretation of Corvana Chasm from Supreme Commander 2.

                                      A 20x20 1v1, 2v2 and 4v4 map. Limited but useful reclaim in the form of Cybran wrecks. You are unable to send units across, land units on, or build on the lava. This is the closest I could get to recreating the gameplay of the original Corvana Chasm without having to resort to clientside mods or cliffs that could break air pathing. Decals are present but incomplete.

                                      The original 3v3 map, for reference:

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                                      • CaptainKlutzC Offline
                                        CaptainKlutz
                                        last edited by

                                        Adaptive Wartorn Glens

                                        Asymmetric, adaptive map with a lot of spawns, designed to for games against AI or with uneven teams, made with replayability in mind.

                                        1 Reply Last reply Reply Quote 7
                                        • CaptainKlutzC Offline
                                          CaptainKlutz
                                          last edited by

                                          Seven Bay Reef Phantom

                                          I made this 20km x 20km mixed land and navy map because I was dissatisfied with the number of 7 player Phantom maps available after playing some games with Gyle's patrons.
                                          Features dynamic decal rendering: when zoomed in, the normal decal is hidden, so areas where structures can be placed and where units can path are more obvious (see second screenshot).

                                          Overmap
                                          Zoomed in
                                          Reclaim

                                          maudlin27M 1 Reply Last reply Reply Quote 5
                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            @Doompants You may like that one

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 1
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