Klutz's Map Emporium

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#NewsWorthy

"The needs of the many outweigh the needs of the few" - Spock

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More good maps from Captain Klutz!

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I realy enjoy playing on your maps. Thanks a lot.

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And now for something a little different for those who want a little glimpse into what goes into these maps:
https://youtu.be/5Vue9sKQba4

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New map

Forlorn Fjords

A remix of Canis River. Theme idea by Blackyps. Fight over the thawing Sirenukall River, using its ice dams and rugged mountains to your tactical advantage. 15x15 teamgame map (up to 4v4).


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And now for something completely different: Racketeer Ridge, an unranked, uneven map. I've heard people ask for more maps for AI games, and this is just the start of my answer to them. You can expect more medium-effort uneven maps in the future.

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Could you show the marker layout too?

A work of art is never finished, merely abandoned

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@jip said in Klutz's Map Emporium:

Could you show the marker layout too?

Of course, here's the markers of the amphibious type. The land markers are almost identical and the air markers are just a uniform grid.

I found adding defense markers to each expansion made RngAI take them much more seriously.

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Archsimkat approached me and asked if I could make a map similar to a randomly generated one.

I accepted, and this is the result.

Adaptive Pillars of Sand

A remix of a Mapgen map from replay #16736685. 15km x 15km, supports up to 6v6, all slots have adaptive mexes. ~60k reclaim.

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Привет, хто может подсказать, почему физика юнитов в первом Supreme Commander реалистичнее чем чем сейчас в FAF, и как ее вернуть в FAF?