@valki No not really. People who don't want to deal with eco or want dumbed down eco can just use stuff like the default 2x eco mod. Changes to the base game when it comes to economy most certainly will not be made just because some players like playing an easier version of the game. The economy design is one of the biggest things that makes supcom supcom. People need to learn how it works if they want to be even remotely competitive in the game and not learn some changed version of the economy.
FAF Lite, Supcom but simpler
Think of the mod as an appetizer before the full meal or a small stepping stone onto the bigger and better version, rather than an actual teaching aid.
The mod would allow players to focus more on combat and less on eco.
I personaly think that challenges similar to what @ThomasHiatt mentioned would be far better teaching tools than this mod but its something i am not capable of making.
Challenges would be an awsome idea if someone with the skill set (far beyond mine) was willing to put the time in, it could start off with some simple things like the fastest time to build 100 tanks or fastest time to claim every mex on a 40k map to funny things like who can best place a nuke on a moving target/acu from 20km away and to hard stuff like taking down a large heavily fortified base.
@archsimkat Of course you at some point need to learn how to play the game properly. A noob friendly mod is like learning to ride a bike with training wheels. At some point the training wheels obviously need to come off. The question is whether allowing (NOT forcing) games with training wheels to start can help some people not get too discouraged initially or actually learn the game a bit faster by not being overwhelmed by all of the different things there are to learn in the game right from the start, or if they simply develop bad habits that become entrenched. It certainly might be better to just learn decent build orders, but obviously, a lot of people don't bother. It's plausible that some people don't want to watch a build order youtube video, but will just play the noob mod, then eventually learn more and like the game more and stop using the mod because a lot less of their games were ruined in the first minute of the game.
Edit: I think generally in the game, not just in a noob eco mod, it would be good for an audio warning if you are stalling. "You must build additional [pylons] Power!"