In my opinion either all splash should have graduated damage or not should. Imagine only cybran strats do, while other strats don't, or the seraphim t3 bomber does but the t1 bomber does not, or bombers do while t3 arty does not. Having edge cases is not at all intuitive.
Cybran T3 air is by far the superior T3 air. The main advantage is all their T3 planes have cheap or free stealth with no significant disadvantage. I agree with the OP that the cybran strat bomber should be nerfed. I would prefer a small nerf to damage to remove its ability to OHKO T2 mex. Also, the cost of the bomber's stealth should be increased to perhaps 300 or 500 per aircraft. It's kind of stupid that you can cheaply stealth a game-ending swarm of 30 or 50 strat bombers for the cost of one or two pgens.
If you nerf cyb strat to not be able to 1 shot a t2 mex then it immediately becomes below F tier as a strat bomber, absolutely not a reasonable suggestion. Like, to the point that anyone that needs to make air and spawns as Cybran will ask for an engineer to make another faction's air. Much more justifiable to either touch the HP or the e expenditure of stealthing it.
Cybran T2 mexes have 1800 HP, so we'd have to nerf strat damage by a massive 40%.
@ftxcommando The way I see it, the most important duties of T3 strat bombers are 1) Killing ACUs and 2) killing T2 Mex. The Cybran Strat bomber is actually much better at both of these than any other strategy bomber. It's best against ACUs because of stealth AND undodgeable drops. It's best against T2 mex because high splash allows many opportunities to kill 2, 3, or even 4 mex in a single pass. All I'm suggesting is that the Cybran strat bomber not be the best at EVERYTHING. (It's even the best at the less important tasks of killing land units or minor structures.) Also, an HP nerf would do hardly anything. ASFs have such incredible DPS output that there is little difference between a strat bomber with 500 hp versus a strat bomber with 5000 hp.
Any significant nerf will go after either the stealth, the AoE, or the damage. I like faction diversity, so I would prefer to keep the Cybran strat bomber's biggest strength untouched, meaning the AoE. I would also like to keep the second strength, the stealth, just with a modest nerf. The damage nerf is necessary to balance the extreme OP strength of the AoE. I don't recommend -40%, that's a bit much. Just enough that UEF's T2 mex survive one pass.
Hp does matter for 1st strat, and for bombing units with maa
I'd be ok with a small health drop (e.g. 100 or 200) or stealth energy cost increase (e.g. -150 instead of -60), or a very small damage nerf (so it stays above 2.5k). However nerfing the damage so that it can't take out a UEF T2 mex would be too much.
Either way IMO Aeon is more deserving of a change (small boost) than cybran a nerf.
@maudlin27 I've said before that the Aeon strat bomb should track targets because it's so bad and is trivially easy to dodge.
@deribus these are precision hit circles. now any projectile with 100% hits the bull's-eye, before it was not so, up to a certain point
make it more expensive in energy and that's it. Like 180k E