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    Makes me sick

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    • veteranasheV Offline
      veteranashe
      last edited by

      Two nights in a row in in a "all welcome" lobby when a double zero joins the lobby, then gets kicked, that should be banable

      1 Reply Last reply Reply Quote 1
      • J Offline
        JazzFunkNoob
        last edited by

        When I join an all welcome lobby and the host kicks a random grey I usually start arguing with the host. At some point they will at least not call their lobby all welcome again.

        veteranasheV 1 Reply Last reply Reply Quote 0
        • maudlin27M Offline
          maudlin27
          last edited by

          I have the reverse problem - I host all welcome, a grey joins, and sometimes the other players get worked up when I refuse to kick them.

          One thing that would be nice though is if game quality went off the displayed score, and not the precise ranking estimated when you hover over - i.e. a rank 0 is considered equivalent to a rank 1500 at the moment, meaning 3 rank zeros with say <10 games each are supposedly significantly better than 3 rank 1000s with 1000+ games. This means that you can't opti-balance with new players (at least you can, but you end up with horribly unbalanced games).

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

          1 Reply Last reply Reply Quote 0
          • ValkiV Offline
            Valki
            last edited by

            Would it be possible to have a host option to hide the grey color and games played?

            K 1 Reply Last reply Reply Quote 0
            • S Offline
              SadRobut
              last edited by

              Doesn't help when you're still grey because you only play Ladder... I have 150ish ladder games, played one of my first lobby games last night and had to explain to host I just don't play custom lobbies. Surely ladder rating should un-grey you in global?

              1 Reply Last reply Reply Quote 2
              • QuantumTyphoonQ Offline
                QuantumTyphoon
                last edited by

                I've had this problem too. I'm told I'm either pro or not pro enough. Yet I find the lobby names named after male private parts and gender orientation towards men loving men most annoying, players should keep sex out of supreme commander hosted game names and not host maps that depict penises.

                1 Reply Last reply Reply Quote 0
                • epic-bennisE Offline
                  epic-bennis Banned
                  last edited by

                  Everyone has had this problem. It's because everyone when starting is grey. And it's a small community, high likelihood of smurfs and general rts autism. It's a systemic problem, it's inherent, just get used to it. It weeds out the softcore casuals and that's what shapes people into faffers. Just embrace it.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Katharsas @Valki
                    last edited by Katharsas

                    @valki said in Makes me sick:

                    Would it be possible to have a host option to hide the grey color and games played?

                    I think that is a good idea. You can still use auto-teams to at least try to balance it even without knowing any ratings. And Auto-Teams could maybe use TMM ratings to help with low player number games.

                    Formula for how auto-teams could interpolate rating:

                    // num_x := number of games in mode x
                    // mean_x, deviation_x := mean and deviation of players rating in mode x
                    // custom_multi := multiplier between 1 and inf, gives custom game values more weight than TMM if higher than 1
                    
                    If (num_custom <= 15) {
                      num_custom = num_custom * custom_multi
                      num_1v1 = Max(num_1v1, 15)
                      num_2v2 = Max(num_2v2, 15)
                      num_total = num_custom + num_1v1  + num_2v2
                      
                      weight_custom = num_custom / num_total
                      weight_1v1 = num_1v1 / num_total
                      weight_2v2 = num_2v2 / num_total
                      
                      mean_rating = (weight_custom * mean_custom) + (weight_1v1 * mean_1v1) + (weight_2v2 * `mean_2v2)
                      
                      // We could also adjust deviation:
                      deviation = (weight_custom * deviation_custom) + (weight_1v1 * deviation_1v1) + (weight_2v2 * deviation_2v2)
                    }
                    
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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Just have a matchmaker queue that gives global rating and also has very basic teamgame maps, solves the whole issue.

                      1 Reply Last reply Reply Quote 2
                      • K Offline
                        Katharsas
                        last edited by Katharsas

                        I have a feeling that adjusting auto-teams forumular could be done faster and easier (depends how hard it is to get access to all TMM ratings in lobby). But we might want to have global rating TMM queue in the long run too, yes.

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          Sheikah
                          last edited by

                          Considering there has been a pr for the auto teams function change for a while I am not too sure. It is a race to see which gets done faster, the new matchmaking algorithm or the auto teams

                          K 1 Reply Last reply Reply Quote 0
                          • K Offline
                            Katharsas
                            last edited by

                            Couldnt we use that kind of interpolation formular to also fix rating reset problems for any TMM queue?
                            It would be slightly harder becasue we would have to marry it with the current interpolation that just lowers the mean based on number of games played.

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              keyser @Sheikah
                              last edited by

                              @sheikah nobody is working on auto team, so TMM is most likely being done before.

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                Katharsas
                                last edited by

                                Let me summarize:

                                Join FAF development today! Help improving the lobby, TMM or a ton of other stuff!

                                1 Reply Last reply Reply Quote 1
                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by FtXCommando

                                  It shouldn't be too difficult to create a sort of "transition queue" that could just use 1v1 for now and operate with some preset basic 5x5/10x10 pool for new players to get their first 10 or so global games. Even if it may eventually better be served as a 4v4 queue or something like that.

                                  1 Reply Last reply Reply Quote 0
                                  • veteranasheV Offline
                                    veteranashe @JazzFunkNoob
                                    last edited by

                                    @harzer99 I tell the host not so all welcome now then leave the lobby

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