New Player Councilor Discussion + Removal Announcements
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How is it dead? There’s bare minimum
double the 2v2 games on FAF now. Used to be 1k 2v2 games a month, now it’s 2k just from the matchmaker. Certainly far more since some custom 2v2s are still hosted.Adjusting for population, 2v2 has moved up into either being the 3rd or 4th most popular game size.
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You queue for it at 8pm PST and come back and talk to me about how dead it is. I’m glad it’s being more used now. I only have a short period of time when I’m off work where I can maybe get a game, and it’ll be likely to be with much lower rated people.
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Things can’t operate off of magic; if you consider 2v2 dead you logically also consider 1v1 dead. They are both close to the same quantity of games per month when you adjust for the fact a 2v2 needs double the players. This leaves dual gap and sentons as the only two segments of pvp FAF not dead.
This doesn’t mean that 2v2 doesn’t suffer from high player count variance issues, but that’s generally what one has to expect as queues increase in size.
In a way that is sorta intentional, people that want to play really badly are softly encouraged to queue up as a smaller and smaller party to enter more and more queues. This then encourages more and more inoculation to smaller game sizes which often have the largest strategic variety. The hope is that this stops general “ladder anxiety” attached to feeling yourself more responsible for the game as less players exist. There will always be hardcore players that strictly prefer one game mode over another and the hope is that these players form the bedrock for a queue. 2v2 is still quite new and generally has had few people interested in it as a game mode. It would be the longest term project to build up of all the potential queues FAF has, I’d say.
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@ftxcommando said in New Player Councilor Discussion + Removal Announcements:
Things can’t operate off of magic; if you consider 2v2 dead you logically also consider 1v1 dead.
1v1 Is close to dead for me unless I play weekends. At which point I have to decide if on that short period of time do I want to join the generally higher quality custom games or play ladder. This is my own issue, not FAFs problem and not super related to the discussion at hand, but yes to a large degree ladder is also dead for me.
Don't get me wrong, regardless of how much I personally get to enjoy TMM I love the idea and I love it's a thing. I am grateful to all the people who put their free time into making it happen. I'm glad it's starting to see more popularity, and hell maybe it'll be better for me now if its popularity has increased significantly in the past couple weeks - I've been traveling and not playing for a bit.
The problem is that all of this is tangential and you're ignoring every other argument against removing global rating. Yes, Gap and Seton's are behemoths when it comes to popularity, but they're far from the only maps played where removing global rating is a negative.
To be blunt, and this I think is the crux of my issue: I've yet to hear a single argument that wasn't either entirely bs or true but not really an actual reason for removing visible global rating
If you think Global rating is useless, then ignore it and enjoy your life. If you think it's inaccurate in certain situations, like I do, then take literally 30s to look at their ladder rating and a quick overview of their replays. There you go. All you have to do. If I'm hosting a Seton's and see a 1900 rated global player that I don't really recognize and I look at their replays and see Dual Gap the entire time, it doesn't take a genius to realize that that 1900 will get crushed by a 1500 rated Setoner on Seton's. Seriously, what actual harm is global rating being visible doing outside of certain people being mad that someone they perceive as being worse than them having a higher rating than them? I've already given several reasons why having it visible makes sense.
And no, I don't want a Seton's queue or a map specific queue, that's a downgrade in every possible way. I would much, much rather the lobby sim than deal with sitting in a queue for the same amount of time. Not to mention having a queue for every scenario is just silly.
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@noundedelkwoob next our tournament will be sponsered by morax. Also he are going to sponsor tournament from Apofenas. This tournaments will be organised on summer
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Your arguments rest on the assumption of me just randomly removing global rating now, which as mentioned before was never part of any game plan. I ignored it because there’s nothing for me to argue about, I don’t plan on removing global because 2v2 matchmaker exists and while having zero information about the theoretical popularity of other game modes.
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@ftxcommando said in New Player Councilor Discussion + Removal Announcements:
Your arguments rest on the assumption of me just randomly removing global rating now, which as mentioned before was never part of any game plan. I ignored it because there’s nothing for me to argue about, I don’t plan on removing global because 2v2 matchmaker exists and while having zero information about the theoretical popularity of other game modes.
No; even if/when TMM is in great shape with very active 2v2/3v3/4v4 options, Global Rating would still be useful for a lot of people, and hiding or removing it then would still cause a lot of problems.
@emperor_penguin said in New Player Councilor Discussion + Removal Announcements:
I want to play competitive FAF games besides what will be on TMM; so do thousands to tens of thousands of others.
TMM doesn't work for balancing things that are more global-specific and won't be on the TMM.
Map-specific rating, slot-specific rating, rating for 5v5/6v6/7v7/8v8, etc (and more) are all things that are covered somewhat (with flaws) by global, but would not be covered by FTX's TMM rating. -
You cannot speak about the relationship between the environment of global and the environment of tmm without knowing what the current state and then the end state is. I say there is a scenario in the future where I see global rating having lost its original purpose. As my intent is to maximize usage of matchmaker and make that the default game environment of FAF, I will end up working towards a future that results in less utility for global rating.
"it's useful, it has a lot of people that want it, it will cause a lot of problems to remove it"
These are all things you hold exogeneous by the way you structure this attempt to rile people up over something that isn't even anywhere near developer cards right now. I consider them endogenous and a viable direction depending on the circumstances FAF finds itself in at the future. I plan on making an environment that does result in circumstances that favor the obsoleting of global rating as it currently exists.
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@ftxcommando Honestly I apologize, it seemed like people were just wanting to get rid of it off hand while implementing more matchmaker queues but I should have clarified better. I also think I somehow missed one of your posts about it when you said something to that effect. I've been annoyed with some conversations in the past about global rating being incredibly unreasonable and that carried into what I was saying here. There are reasonable ways we can either make global rating better or sunset it eventually with the right data showing it'll be fine, so if that's the approach taken I am more okay with that. Though you'd also have to be willing to accept that there might not ever be a state for FAF in which getting rid of global rating actually makes sense.
Something that I think is an important precursor that's in my opinion a more sure "win" so to say than more matchmaking queues is better stats available, e.g. overall w/l and breakdowns of w/l like per faction and per map, similar breakdowns for number of games played, your average K/D for your units, apm, etc. There are a lot of possibilities here. That coupled with working achievements, unless they're already working again, are things that'll be nice to have for new and experienced players alike. These are also the kinds of non gameplay related things that can get people playing more and get them more invested in the game even if they're not competitive. Not sure I've really seen this talked about much in this thread; it's possible I just missed it in this mess. I know this takes development work and time, but so does a ton of what else has been talked about in here. Better stats and achievements are things I'd love to see considered and talked about more
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So FtX am I right in understanding you'd favour the following approach:
-Introduce a 4v4 (and possibly 3v3) team matchmaker (in addition to the current 1v1 and 2v2)
-Have these work a similar way to current where it's preset options, with no customisation, and a set map pool (randomly chosen), as opposed to the option suggested by someone (was it Penguin? I cant remember now it was so long ago in this mess of a thread) of a single matchmaker where you select the various options you'd be happy with (1v1, 2v2 etc.; type of map; full share, etc. etc.) and see if anyone else has selected those same options
-Once this is in place and people have ratings for these game modes, remove the global rating for custom gamesThat is, if you see global rating as a bad thing, but don't think it should be removed yet, what is your future scenario you want to encourage that results in global rating being removed?
Morax and Penguin - Prior to this thread I'd seen FtX contribute to many posts on the forum but I didn't really notice many contributions from either of you or recognise either of you when you first posted to this thread (I'm a relative newcomer to FAF hence wouldn't know about historic things done such as the tournaments that have been referred to for Morax). While FtX has been criticised for an abrasive communication style, he has at least communicted, and has 780 posts (vs 169 for Morax and 86 for Penguin, and I expect a significant number of those are from just this thread!). Why haven't you been as active in the forums, and how would that change if you were voted PC?
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@ftxcommando said in New Player Councilor Discussion + Removal Announcements:
I plan on making an environment that does result in circumstances that favor the obsoleting of global rating as it currently exists.
As I said earlier, if you achieve this I'd be perfectly okay with global rating going away.
Something I'd like to know is if there are dev plans of adding features to the queue that allows you to A. see the people currently in the queue, B. talk to the people in the queue, and C. once the queue is ready there's say a minute or two delay for you to ready up before the game starts the game starts as soon as everyone readies up or kicks you if you miss the delay. Currently in larger games I'd take a lobby sim 10 times out of 10 over sitting in a queue for the same amount of time for those reasons. To me these features would be kind of nice in 1v1, nice in 2v2, and almost essential in 4v4 queues.
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Hi @maudlin27,
Yes, I am the candidate who plans a major revamp to the TMM experience, involving a universal queue with various options (including different map pools, player counts, casual options, etc). My TMM plan offers a strong contrast to the plan of a few static queues (like the two we have now) that don't give customization/options/map pool-choice/etc.
Also, if FTX does eventually remove Global Rating and remains PC, he/his team would theoretically have full control over which maps count as rated (since he/his team would be in charge of the map pools with his plan). So, with such a system, any maps that FTX rejects from his pools would presumably be banished to the land of unrated maps without a Global Rating... hmmm, an elitist power-hungry candidate trying to consolidate even more power..... wonderful....
Also, the toxicity of much of the atmosphere on the forums contributes to an echo-chamber-like effect that sort of pounces on ideas that conflict with those of the echo chamber, and that drives a lot of people with different ideas away from using the forums much (or, in many cases, entirely). So, if I am elected PC, I will be active on the forums and will make a major effort to significantly change the atmosphere to be more friendly and more conducive to additional viewpoints being expressed without people being treated with such toxicity/dismissiveness/condescension/etc, as well as increasing transparency and user-involvement in FAF-related decision-making.
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@emperor_penguin said in New Player Councilor Discussion + Removal Announcements:
Hi @maudlin27,
Also, if FTX does eventually remove Global Rating and remains PC, he/his team would theoretically have full control over which maps count as rated (since he/his team would be in charge of the map pools with his plan). So, with such a system, any maps that FTX rejects from his pools would presumably be banished to the land of unrated maps without a Global Rating... hmmm, an elitist power-hungry candidate trying to consolidate even more power..... wonderful....
Yes this is a concern. There would have to be a very convincing set up before global rating goes away.
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I like to use the Shit Sandwich approach.
First off let me say that I appreciate all the hard probably unpaid work that many of you guys do to make FAF work.
Now I want to point out that I have basically sat back for many years and seen FAF change over and over and over. Balance changes, eco changes, unit changes and such. many of them I really didn't care for.
IMHO many of these things were done to placate 1v1/ladder players.
Probably like many players we have just played and adapted for the love of the game, without much of a complaint. I also know and talk with many old FAF/GPG players who have left because of these changes.And what the hell is this about some maps no longer being included in the global rating system? To me being an older adult this honestly seem petty. I don't care what maps players want to play. It's just like I say and live by "who cares if your gay or not" to each his/her own. Enjoy.
I want a commitment or pledge from the elected PC that He/She will not remove the global rating system.
FTX?
MORAX?
Penguin?Again to all the people who work endlessly on this game. I applaud you. We need you and many more to make this work. I know i couldn't do it.
Mizer
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@mize said in New Player Councilor Discussion + Removal Announcements:
I want a commitment or pledge from the elected PC that He/She will not the global rating system.
What? Not remove global?
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@Morax @FtXCommando @Emperor_Penguin
My final three questions:
- Now we all see new tourneys, people to the people and all that polls, TMM etc. In your personal opanion, what has been your single greatest contribution to FAF? If suddenly you vanish, what has been your noteworthy addition to health of FAF now and in the future? And why?
- What has been sense the pandemic started, the best contribution to FAF that you were not personally in charge of (directly)? And why?
- What is the best thing you can say about the other two candidates in the race?
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@dragun101 2. better be SCTA hehe
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@exselsior said in New Player Councilor Discussion + Removal Announcements:
@ftxcommando Honestly I apologize, it seemed like people were just wanting to get rid of it off hand while implementing more matchmaker queues but I should have clarified better.
No point in apologizing, conversation was intended to frame it as so.
I've been annoyed with some conversations in the past about global rating being incredibly unreasonable and that carried into what I was saying here. There are reasonable ways we can either make global rating better or sunset it eventually with the right data showing it'll be fine, so if that's the approach taken I am more okay with that. Though you'd also have to be willing to accept that there might not ever be a state for FAF in which getting rid of global rating actually makes sense.
I dislike global rating because it is a fundamentally flawed implementation of TrueSkill. It is impossible to make it work better. You simply introduce yet more sieves that either complicate it into being a worse system, create new exploits, or worsen general user experience.
I have spent a long time trying to make global rating better because for a few years it was the only real way to look at players as competent teamgame players. But nothing is actually feasible.
There are several proposals ranging from having global rating impacted by matchmaker games to having global rating hidden but still adjusting itself for games to removing global rating but having say the highest matchmaker rating shown in lobby and balancing through that.
For the most part, I haven't really put much thought into what is better because we aren't even at Step 0 of a sufficiently integrated matchmaker. Odds are, it wouldn't even be me considering the issue but some PC 3 years down the line or whatever. My concern is in optimizing the matchmaker to then get into a situation where global is obsoleted and can instead take a new role where it instead operates more for casual play.
Something that I think is an important precursor that's in my opinion a more sure "win" so to say than more matchmaking queues is better stats available, e.g. overall w/l and breakdowns of w/l like per faction and per map, similar breakdowns for number of games played, your average K/D for your units, apm, etc. There are a lot of possibilities here. That coupled with working achievements, unless they're already working again, are things that'll be nice to have for new and experienced players alike. These are also the kinds of non gameplay related things that can get people playing more and get them more invested in the game even if they're not competitive. Not sure I've really seen this talked about much in this thread; it's possible I just missed it in this mess. I know this takes development work and time, but so does a ton of what else has been talked about in here. Better stats and achievements are things I'd love to see considered and talked about more
Stat-wise I don't have a problem with more information. Just comes down to presenting it in a fluid and intuitive format that doesn't end up confusing people even more. I do not think that this information helps players at all with regards to improving themselves and falls into the "neato" category. It doesn't really feel that pertinent to improving the player experience to me, IMO.
With regards to achievements that is actually something that would warrant a poll for me. I genuinely do not understand what the value of achievements are or how much of FAF actually values them at all. Do people actually look at this stuff? If so, I'd actually think about how to utilize them for FAF because honestly I just do not really think about them at all.
I don't even know why they were initially put into the client, just seems like such a weird thing because I've never seen someone achievement hunt in games. In fact it seems like it might incentivize behavior that you don't want to see if you make them more of a big deal with things like "make 500 GCs" and people intentionally stall games to fill some achievement dopamine hit.
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@maudlin27 said in New Player Councilor Discussion + Removal Announcements:
So FtX am I right in understanding you'd favour the following approach:
-Introduce a 4v4 (and possibly 3v3) team matchmaker (in addition to the current 1v1 and 2v2)
-Have these work a similar way to current where it's preset options, with no customisation, and a set map pool (randomly chosen), as opposed to the option suggested by someone (was it Penguin? I cant remember now it was so long ago in this mess of a thread) of a single matchmaker where you select the various options you'd be happy with (1v1, 2v2 etc.; type of map; full share, etc. etc.) and see if anyone else has selected those same options
-Once this is in place and people have ratings for these game modes, remove the global rating for custom gamesThat is, if you see global rating as a bad thing, but don't think it should be removed yet, what is your future scenario you want to encourage that results in global rating being removed?
Correct. This is my bare minimum vision at the moment. I want to go into 4v4 matchmaker as this is a significantly more popular game size than 3v3. It should give a decent barometer into what exactly "the queue effect" is on the more popular queues (4v4 and 6v6 are the only ones more popular than 1v1 and we saw 2v2 rise from least popular to around the same tier as 1v1).
There are a variety of other directions to currently take the matchmaker and I want to work with Askaholic to create either:
A) A matchmaker specifically for global rating
B) Investigate the 2013-2014 rationale for removing matchmaker influence on global rating and see if we should revert this adjustment and go back to global rating being impacted by matchmaker ratings.I also want to try out other stuff with matchmakers. I think an asymmetric FFA queue would be cool, personally and am eager for Sheikah to finish up the adjustments for that in map gen.
I do not want a variety of menus because I do not see many of the suggestions he gave creating a decent game atmosphere. A new player doesn't know share until death 2v2 is essentially an autoloss on every map that isn't Fields of Isis. Many players don't. They won't figure it out until they play a dozen garbage games and need to adjust their experience if they don't just leave FAF for providing garbage games. Plenty of other decent RTS options out there.
Do these queues all use the same rating? So now I can be a 1900+ player using the "noob map pool" queue and essentially cut myself off from all the 1900+ players using stronger pools? Great, you just turned decent TrueSkill implementations into global rating.
Are they all separate ratings? So when do I switch from noob pool to a better pool? When I feel like it? But I like feeling like I'm 2k in noob pool. Why would I switch and face people on maps that I don't know, who have experience on that map, and who are going to be better than me?
These sort of problems extend into a variety of other elements
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@exselsior said in New Player Councilor Discussion + Removal Announcements:
Something I'd like to know is if there are dev plans of adding features to the queue that allows you to A. see the people currently in the queue, B. talk to the people in the queue, and C. once the queue is ready there's say a minute or two delay for you to ready up before the game starts the game starts as soon as everyone readies up or kicks you if you miss the delay. Currently in larger games I'd take a lobby sim 10 times out of 10 over sitting in a queue for the same amount of time for those reasons. To me these features would be kind of nice in 1v1, nice in 2v2, and almost essential in 4v4 queues.
A. This allows you to manipulate your rating by rigging who you face. No.
B. You can talk to your team. If you talk to people in your queue you would need to know who you are facing, this is not information that should be given out involuntarily. If people want to say they are searching on Discord or in #aeolus they are totally free to do so.
C. I kind of don't get the point of this? Why queue up if you aren't ready to play?