Many players have probably noticed how most of the games tend to end up on t1 stage and wondered why so many pros just default to t1 units for the biggest part of the game. But after running few tries and sandboxes it became clear that t1 units are just blatantly overpowered in their mass to effectiveness ratios.
Just look at mantis or striker, this units are everywhere. They are made in every game for such a long time that one really should start to wonder what is wrong with the balance that this units are made fucking everywhere in low level and pro games... It should be clear that they are overpowered if we are seeing them 20-30 minutes into the games on ladder and in every teamgame that is not astrocrater!!!
I even took it upon myself to check out if cybran t1 maa can kill monkey! 20k mass in experimental vs 20k mass in t1 maa. Guess what. THe maa just murders the monkey! A t1 maa! Imagine what overpowered t1 mantis or striker would do to it. IT would leave nothing, just fucking shame one the balance team for allowing this state of blatant t1 power creep to stay in the game...
Just fix it, lower the cost of t2 HQ and t3 HQ so we can actually enjoy some supreme tactical gameplay that isn't spam the overpowered t1 units...
Video to show how stupid the balance is https://youtu.be/giqrdzV3GKo
Like I was already losing it seeing the stupidity of balance unfold like that...