Imagine buying a Rolls-Royce that doesn’t come with air-conditioning.
This is the case with the Cybran T3 perimeter monitoring system, the Soothsayer, and the Aeon quantum optics facility, the Eye of Rhianne. If T3 radars were the T3 intel option, then the Soothsayer/Eye of Rhianne would be the T3.5 intel option. The Eye of Rhianne drains 250% more energy than a T3 radar and the Soothsayer costs twice as much as a T3 radar. These things are expensive. You build these bad boys when you are raking in the money and can afford the extravagant cost for a little more intel. But you will discover, upon investing in these intel buildings, that they don’t have something even cheaper radars have. Here’s my suggestion for what to change:
Eye of Rhianne: scry gets omni range 25 (equal to its vision range).
Soothsayer: omni range 200 (equal to its vision range and equal to the omni range of a T3 radar).
My motivation for this change was simple. I asked the question, “why don’t the Soothsayer and Eye of Rhianne provide omni?”, and could not come up a good response. Even with this change, their use cases are still extremely niche: this change will not cause players to build a Soothsayer or Eye of Rhianne in place of a T3 radar. Without this change, there’s very little, if any, reason to build these structures at all.
You almost never see these enigmatic structures built in a serious game. Why not give a little more reason for their existence.